Wild Assassin compositions are currently ruining the ladder, and even Yordles seem unable to stop their rampage. Riot decided that they may be too powerful and are currently testing nerfs of both their core traits...
Among all other classes, Gunslingers are without a doubt the weakest. However, following patch 9.20 changes, they might become viable again...
Assassin
(3) 75% Crit damage & 10% Crit chance ⇒ 75% Crit damage & 5% Crit chance
(6) 150% Crit damage & 25% Crit chance ⇒ No change
(9) 225% Crit damage & 30% Crit chance ⇒ No change
Guardian
(2) Guardian — Bonus Armor increased: 35 → 45
Gunslinger
• (2) Gunslinger — 50 % chance to attack 1 → No change
• (4) Gunslinger — 50 % chance to attack 2 → No change
• (6) Gunslinger — 50 % chance to attack 3 → 4 additional targets in range.
Knight
(6) Knight — Your team ignores 65 → 60 damage from all sources.
Wild
(2) Wild / (4) Wild
• Attack speed lowered: 12% per stack → 10% per stack
In this week 'Ask Riot', developers talk about the League of Legends Worlds meta, the experience gain in Teamfight Tactics, and the items that you can purchase thanks to Worlds tokens.