New Free Maps
- New Krovnik Farmland map on Ground War.
- New Shoot House (6v6) map for Multiplayer.
New Game Mode and Playlist
- Hardpoint is now in rotation.
- Shoot House is available in a 24/7 playlist.
General
- Fixes to improve crashes and overall stability across all platforms.
- Fixed bugs where some streaks and Field Upgrades were able to be used out of bounds without a penalty.
- Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam.
- Fix for the Semtex warning audio being hear at the same volume whether in a building or outside.
- In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This is now fixed.
- Fix for various issues across maps.
- Added UI that shows when XP events are active in playlist menus.
- Sprint and Tactical Sprint speeds are now back to speeds in Beta.
- Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb.
- Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped.
- Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.
Riot Shield
Fixed an issue where the throwing knife and Thermite weren't causing the shield to go on the back of the player when thrown. Also fixed an issue where explosive splash damage wasn't working consistently. Tuning for the Riot Shield will continue in future updates.
Claymores
Detonating an enemy claymore with bullets is now non-lethal when at full health. Reduction in trigger and damage radius and also the damage width to better match the trigger width.
Battle Chatter
Removed the ability for the enemies to hear when they've been called out by the opposing team. Adjustment in enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in when calculating whether or not to trigger. Tweaks to Battle Chatter will continue in future updates.
Mounting
Silght increase in recoil when mounting.
Perks
E.O.D now clamps damage to a non-lethal amount, assuming the player is at full health.
Lighting
Continued updates to player visibility in dark windows and dark areas.
Footsteps
Increase in the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. There will be another large footstep change coming in the next update which will make crouch and ADS movement a lot quieter.
Challenges/Progression/Rank
Daily challenges and Active Missions are getting a full sweep of testing and fixes. More updates will be made to these systems in future updates.
- Fix for a bug where the Infiltrator challenge was not tracking properly.
- Fix for launchers not giving XP when shooting down killstreaks.
- Fix for a bug where planting or defusing a bomb in Cyber Attack of S&D was not tracking properly.
- Camo challene for "Kills After a Reload" didn't give the player enough time to acquire a kill so the time has been increased.
- Fix for a bug where your XP required to reach the next rank was higher than the value needed.
Weapons
- 725 Shotgun: Increase to ADS and Hip Spread, reduced damage range.
- M4A1: Reduced damage range, small recoil increase.
- Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for fully automatic 5.56 rifles.
- SMGs: Increased movement speed, increased ADS move speed, small reduction in sprint out time.
- Uzi: Increased damage range.
- MG34 LMG: Increased hip spread, damage range reduction and small ADS slow down.
- M91 LMG: Increased hip spread, small damage reduction.
- PKM: Increased hip spread, medium damage range reduction.
- Pistols: Increased move speed, reduced sprint out time, increased damage range.
- Crouch and prone no longer adjust recoil.
Call of Duty League
Updated rulesets for CDL competitive modes in private match.
Cyber Attack
Fixed a bug where a player could lose their primary weapon and would be unable to see their viewmodel after being revived by a teammate.
Ground War
- Fixed a bug where players would sometimes be unable to pick a spawn location.
- Fix for a bug where a Tac Insert could cause players to spawn on the enemy home base.
Special Ops
- In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.
- Fix for scoreboards displaying incorrect data.
- XP adjustments and general backend fixes.
- Various fixes for out of bounds and parachute exploits.
- Respawn timer no longer stays on screen after teammates are revived from a bleedout.
- Fix for an issue where the Munitions were not usable after respawning via Gunship.
- Fix for losing your weapons when picking up the core.
- Achievements can now be unlocked in CP.
- Fix for an issue where players could spawn with their weapons in the downed state.
- Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.
- When respawning via Gunship, you will no longer be given the Tank role.
- Selecting an Allegiance Operator or Allegiance as a favourite faction will now properly assign the voice of the correct operator.
Operation Headhunter
- Fix for a bug where players are not able to lock missiles onto the final boss helicopter.
Operation Crosswind
- Adjusted stealth for gameplay.
Operation Paladin
- Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the third arms crate.
- Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand.
Stay tuned for all the latest Modern Warfare news!
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