Trait Balance Changes
Diana, Leblanc, Nocturne, Qiyana, Zed
Innate: At the start of combat, Assassins leap to the farthest enemy.
Assassins gain bonus critical Strike Damage and Chance
• (3) → +65% Critical Strike damage & +10% Critical Strike Chance → +70% Critical Strike damage
• (6) → +225% Critical Strike damage & +20% Critical Strike Chance → +210% Critical Strike damage
Nasus, Vayne, Jax, Aatrox, Soraka, Lucian, Yorick, Lux
When a Light champion dies, all other Light champions gain Attack Speed and are healed for 25% of their Maximum Health.
• (3) → 15% AS → 20%
• (6) → 35% AS → 30%
• (9) → 55% AS → 50%
Leona, Karma
• (2) → Every 7 seconds, your team gains 15% Critical Strike Chance, 15% Critical Strike Damage, and 10% Spell Power (Stacks up to 4 times). → 15% Spell Power
Malzahar, Senna, Kindred, Sion, Veigar, Master Yi, Lux
Shadow units deal increased damage for 6 seconds at combat start, refreshed on takedown.
• (3) → 65% increased Damage
• (6) → 175% increased Damage, refresh when a Shadow champion makes a Takedown. → 165%
TFT Lead Designer Stephen "Mortdog" Mortimer teased it in his personal stream yesterday.