Trait & Champion Changes
Traits & Champions removed
With this big update, Riot Games decided to remove the Valkyrie and the Void traits, and their associated champions.
As a consequence, you can say goodbye to the following champions:
- Tier 1: Kha'Zix
- Tier 2: Kai'Sa, Sona
- Tier 3: Kassadin, Lux
- Tier 4: Cho'Gath, Kayle, Vel'Koz
- Tier 5: Miss Fortune
New champions to existing traits
With these nine champions leaving the Convergence, there is now some room free for new additions, and Riot decided to introduce four new champions to existing traits: Vayne, Zed, Riven, and Janna.
Tier 2
Rebel / Infiltrator
Contempt for the Weak: (Passive) Every third attack Zed steals 20/25/40% of the target’s Attack Damage and deals 50/90/150 bonus magic damage.
Tier 3
Cybernetic / Sniper
Final Hour: Vayne focuses for 10 seconds, tumbling away from her target immediately and every third attack thereafter. Vayne is invisible while tumbling, and attacks after tumbling deal 175/200/225% of her Attack Damage.
Tier 4
Chrono / Blademaster
Energy Slash: Riven dashes and shields herself for 250/400/1000, then slashes forward dealing 100/150/450 magic damage. Every third cast, Riven leaps into the air and launches a wave of energy that deals 300/500/1500 magic damage.
Tier 5
Star Guardian / Paragon
Howling Gale: Janna summons five tornados which fly forward in a large cone. Tornados grant allies they pass through 100/150/500% attack speed for 5 seconds, while knocking up and stunning enemies for 1.5 seconds.
New Traits
Nautilus, Bard, Gnar, Teemo
• (3) → Astro Champions reduce their mana costs by 30
Illaoi, Nocturne, Kog'Maw, Cassiopeia, Viktor, Urgot
Battlecast champions, upon dealing or taking 10 instances of damage, heal for (X) if below half health, or deal (X) magic damage to the nearest enemy if above half.
• (2) → Damage or heal value: 70
• (4) → Damage or heal value: 160
• (6) → Damage or heal value: 325
• (8) → Damage or heal value: 600
Janna
• (1) → Ally Star Guardian basic attacks are converted to true damage. All other ally basic attacks are converted to magic damage.
New champions
- Tier 1
Battlecast / Brawler
Tentacle Smash: Illaoi slams a tentacle in a line in front of her, dealing 125/200/325 damage and stealing 20/30/50% Armor and Magic Resist from each target hit for 4 seconds.
Battlecast / Infiltrator
Unspeakable Horror: Nocturne terrifies his target, causing them to be stunned with fear for 2/2.5/4 seconds and dealing 200/250/350 magic damage over the duration.
- Tier 2
Battlecast / Blaster
Barrage: For 3 seconds, Kog’Maw gains infinite Attack Range and 80% attack speed, and his auto attacks deal 2%/4%/7% of the target’s maximum Health as magic damage.
Astro / Vanguard
Impact Crater: Nautilus erupts the ground beneath his target, knocking them up and stunning them for 3/3.5/4 seconds, and dealing 100/200/400 magic damage. Enemies adjacent to the target receive half of this effect.
- Tier 3
Astro / Mystic
Passive: Bard gains an additional 8/20/90 mana each attack, but cannot gain mana against non-Champions.
Traveler's Call: Bard spawns a meep on his owner’s bench which can be sold for 1 experience.
Battlecast / Mystic
Noxious Blast: Cassiopeia launches her fangs at the nearest unpoisoned enemy, causing them to take 700/1500/3000 damage over 12 seconds, and reducing the effectiveness of shields used on them by 50%.
- Tier 4
Battlecast / Sorcerer
Death Ray: Viktor burns a path between the two enemies most distant from one another, initially dealing 15/20/80% max Health magic damage, then 1 second later dealing 250/400/1500 magic damage in an explosion along the same path.
Astro / Brawler
GNAR!: Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing 100/200/800 magic damage and stunning them for 2 seconds.
While in Mega Gnar form, Gnar is melee and gains 750/1250/2500 Health and 100/175/400 Attack Damage.
Astro / Sniper
Satellite Traps: Teemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after 3 seconds), it explodes on nearby enemies dealing 125/175/600 magic damage, knocking them down, and slowing them for 4 seconds.
- Tier 5
Battlecast / Sorcerer
Fear Beyond Death: Urgot fires a drill at the farthest enemy in his Attack Range, reeling them in and dealing 2000 true damage repeatedly until they reach him and die. After his first successful cast, Urgot's Mana Cost is reduced by 10/20/100.
While it might sound surprising, Team Liquid has been selected by Riot Games to host the North America Qualifier of the Teamfight Tactics; Galaxies Championship.