Runes
• Gain 15% bonus movement speed toward movement-impaired allies or enemies you've impaired ⇒ Gain 7.5% bonus movement speed when moving toward a movement-impaired enemy champion.
Increased to 15% if you were the one who impaired their movement (There is no longer a maximum range of 1000 for champions that you have CCd)
• Tether range: 175 ⇒ 350
• Trigger condition: Any damage ⇒ 90-250 postmitigation damage in the last 2.5 seconds or lethal damage
• Shield Amount: 70-150 ⇒ 80-200
• Movement Speed: 20% ⇒ No longer gives movement speed
• Cooldown: 150-100 seconds ⇒ 100-70 seconds
• Damage: 60-180 (+0.4 bonus attack damage) (+0.25 ability power) ⇒ 30-90 (+0.2 bonus attack damage) (+0.1 ability power)
• Active is no longer disabled for the first 150 seconds of the game.
• New. Upon completion, Predator now grants 45% bonus movement speed while moving towards enemy champions at a range of 3000, including enemy champions out of vision
• Active is no longer interrupted if you cast an ability or enter combat (still has a 1.5 second ramp up time for damage effect and full movement speed)
• New. Predator now only deals damage and ends the hunt against enemy champions.
• Duration: 15 seconds ⇒ 10 seconds
• Gain 10% slow resist and 10% Tenacity for each of your summoner spells on cooldown, stacking up to 20%. Gain 15% slow resist and 15% Tenacity for 10 seconds whenever you cast a summoner spell ⇒ Gain 10% slow resist and 10% Tenacity. Gain up to 20% more slow resist and Tenacity based on missing health
Summoner Spell
• Movement speed: 28-45% (levels 1-18) ⇒ 20-40% (levels 1-18)
• Cooldown: 180 seconds ⇒ 210 seconds
• New. Ghost's movement speed now activates instantly
• New. Ghost's increased movement speed duration now extends by 4-7 seconds (levels 1-18) when you get a takedown
Riot Games is finally targeting ADC for a buff, but they're also planning big changes for Elemental Rifts and runes — to the point that the meta will drastically change.