The two solo modes of this Year of the Dragon have been among the most successful and fun to play since the beginning of the Hearthstone solo adventures. The Dalaran Heist had an incredible lifespan and replayability, while the Tombs of Terror had brought some really interesting new features. Descent of Dragons will also have its solo mode which will be released in January!
The final battle of the year of the Dragon is called Galakrond's Awakening. The solo adventure will be available in January 2020. You will then take part in the final confrontation between the E.V.I.L League and the Adventurers, in one camp or the other.
35 new cards will also appear in game with the game mode!
Do you feel that? A chill swirls across the frozen wastes, glints of sunlight reflecting off the ice crystals carried by rising winds. But these winds carry more than frost…there’s an ill portent in Northrend as Dalaran soars in the skies and the final phase of an evil master plan is set into motion. In Dragonblight, the bones of an ancient power stir, and good and evil prepare for a clash that will save the world…or one that could bring about its utter destruction. And it all hinges on one name: Galakrond.
Galakrond's Awakening
Galakrond’s Awakening is the final solo adventure in the Year of the Dragon and will conclude the saga that began with The Dalaran Heist. When we last left our heroes and villains, the Tombs of Terror had been unsealed, spreading plagues across the sands of Uldum. The League of Explorers defeated the Plague Lords, but Arch-Villain Rafaam escaped with the Plague of Undeath. We now know why: to resurrect Galakrond, the progenitor of all dragons!
Will E.V.I.L. prevail and prove that Rafaam is truly the evilest of all villains? Will the Explorers defeat Rafaam and save the world? In this adventure, you have the power to choose. Galakrond’s Awakening is two stories in one, giving players the ability to play through both versions of the story and experience two completely different endings. Unlike The Dalaran Heist and Tombs of Terror, Galakrond’s Awakening returns to the classic linear adventure format, allowing you to progress through the story by completing individual boss encounters in order.
A Story of Good and E.V.I.L.
- Each story contains four chapters, each one with three encounters for a total of 24 unique battles.
- In each encounter, you’ll take control of one of the heroes or villains you’ve seen this year, and you’ll be given a premade deck built specifically for that encounter.
- As a reward for clearing Heroic, you can earn two different card backs, one for Explorers and one for E.V.I.L.
The four chapters will roll out on a weekly basis like previous solo adventures. At the end of the adventure, you will be able to discover the two versions of the first chapter.
- The E.V.I.L. version will be free
- The Explorers version will be available for purchase.
- All individual chapters will be available for $6.99 or 700 gold each, which includes both the Explorers and E.V.I.L. side of the story. (The first chapter is the only exception: since the E.V.I.L. campaign is free, purchasing Chapter 1 gets you the Explorers campaign and three bonus cards.)
- The full adventure will be available for $19.99 and includes all chapters and all cards. Players can prepurchase the adventure starting today and get a Golden Classic Pack that will be available right away.
Collectible Cards Are Back!
Galakrond’s Awakening also marks the return of collectible card rewards that will become available to add to your collection. Over the course of the four chapters, a total of 35 cards will be unlockable by clearing encounters in both the Explorers and E.V.I.L. campaigns.
- As a bonus for purchasing the first chapter’s good campaign, you’ll get an additional three cards at the beginning of that chapter.
Obtainable Cards already revealed
All Chapter Guides
The fourth and last chapter will unlock on February 11!