Alongside Volibear, Fiddlesticks was chosen a few months ago by the community to be one of the next League of Legends champions to be reworked — and a few days ago, Riot Games delivered.
Fiddlesticks is reborn, with a complete rework not only of his abilities but also of his appearance: he's creepier than ever. With a terrifying voice-over and incredibly disturbing walking animation, the Harbringer of Doom is returning to a Rift with a grim style.
Fiddlesticks' rework will soon hit live following the release of Patch 10.7 on April 1
Lore
"Something has awoken in Runeterra. Something ancient. Something terrible. The ageless horror known as Fiddlesticks stalks the edges of mortal society, drawn to areas thick with paranoia where it feeds upon terrorized victims. Wielding a jagged scythe, the haggard, makeshift creature reaps fear itself, shattering the minds of those unlucky enough to survive in its wake. Beware the sounding of the crow, or the whispering of the shape that appears almost human… Fiddlesticks has returned."
- Read the full version: LoL Universe
Abilities
Passive - A Harmless Scarecrow
Fiddlesticks' trinket is replaced by Scarecrow Effigies.
Effigies gain power as Fiddlesticks levels, reducing their cooldown and increasing their duration.
Level 6: Effigies will reveal any nearby wards for 6 seconds on placement.
Trinket - Scarecrow Effigy
Active: Places an Effigy that last for 130-280 seconds and appears exactly as Fiddlesticks does to enemies.
Stores one charge every 115-30 seconds, up to a maximum of 2 charges.
Enemy champion approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.
Q - Terrify
• Mana: 65 Mana
• Cooldown: 15/14.5/14/13.5/13s
Passive: If Fiddlesticks spells damage an enemy while unseen while Fiddle is outside of combat, Fiddlesticks terrifies the enemy for 1/1.25/1.5/1.75/2 seconds.
Active: If the enemy has not recently been terrified, terrifies it for 1/1.25/1.5/1.75/2 seconds and deals 6/7/8/9/10% (+1% per 50 AP) of the target's current health (minimum 40/60/80/100/120) as magic damage.
If the enemy has recently been terrified, instead deals 12/14/16/18/20% (+2% per 50AP) of the target's current health (minimum 80/120/160/200/240) as magic damage.
Max 400 damage vs. monsters."
W - Bountiful Harvest
• Mana: 60
• Cooldown: 9s
Fiddlesticks drains the souls of all enemies around itself, dealing 50/80/110/140/170 (+35% AP) damage per second, over 2s, with the final tick dealing up to 12/14/16/80/20% of their missing health as magic damage.
Fiddlesticks heals for 30/35/40/45/50% of the damage dealt before mitigation, reduced to 15% vs. minions.
On a completed channel or if nothing remains to be harvested, refund 60% of the remaining cooldown.
E - Reap
• Mana: 40
• Cooldown: 10/9/8/7/6s
Fiddlesticks unleashes dark magic from its Scythe, dealing 70/100/130/160/190 (+50% AP) magic damage to and slowing enemies hit for 30/35/40/45/50% for 1.5s in a crescent-shaped area at a target position.
Enemies in the center of the crescent are silenced for the duration.
R - Crowstorm
• Mana: 100
• Cooldown: 140/110/80s
Fiddlesticks channels for 1.5 seconds, then blinks to the target point unleashing a murder of crows that flock wildly around it, dealing 125/225/325 (+45% AP) magic damage per second to all enemy units in the area.
The effect lasts for 5 seconds, dealing up to 625/1125/1625 total magic damage.
What do you think of this rework? Do you feel it was necessary? Feel free to drop your opinion in the comment section below!
With the upcoming rework of Fiddlesticks, check out the new skins of the Harbringer of Doom: Spectral, Bandito, Surprise Party, Risen, Praetorian, Union Jack, Pumpkinhead, Fiddle Me Timbers, and Dark Candy!