Wukong
LoL: Wukong rework finally locked in!
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After months of tests, Riot Games seems to finally be satisfied with Wukong's rework as they announced on twitter that the current build will be the one making it to live servers on patch 10.6!

LoL: Wukong rework finally locked in!

Update — March 2

As announced by Riot Games, Wukong's rework seems to be ready and should be shipped with Patch 10.6.

Base stats

  • Base HP reduced: 577.8 → 540
  • Base Mana reduced: 265.84 → 265
  • Base Magic Resistance reduced: 32.1 → 28
  • Mana per level increased: 40 → 45
  • Mana regen per 5 reduced: 8.042 → 8

Abilities

Passive — Stone Skin

• Armor changed from [5 + 1 per level] to [4 + .5 per level]

• Max health regen lowered from 1% to 0.5%

• Armor and regen increase when Wukong or clone hit an enemy lowered from 100% to 55%

• Stacks increased from 5 to 10

Q — Crushing Blow

Cooldown: 9/8.5/8/7.5/7 seconds

Mana cost: 30/35/40/45/50 mana

Wukong’s next attack gains 75/100/125/150/175 extra range and deals [30/55/80/105/130(+50% bonus AD)] bonus physical damage, reducing the target’s armor by [10/15/20/25/30%] for 4 seconds.

Cooldown is reduced by 0.5 seconds every time Wukong or a clone hits an enemy with an attack or spell.

W — Decoy

Cooldown: 20/19/18/17/16 seconds

Mana cost: 50

Wukong dashes toward the cursor and becomes invisible for 1 second, leaving behind a stationary clone for 3.25 seconds. The clone attacks nearby enemies Wukong has recently damaged for [40/45/50/55/60 % Wukong's total AD] damage.

• Dash range lowered from 300 to 275

E — Nimbus Strike

Cooldown: 10 seconds

Mana cost: 40/45/50/55/65

Wukong dashes to an enemy, sending out clones that mimic the dash up to 2 additional enemies nearby. Each enemy struck takes [80/120/160/200/240(+80% bAD)] magic damage.

After jumping on an enemy wukong gains 30/35/40/45/50% attack speed for 4 seconds.

R — Cyclone

Cooldown: 120/105/90 seconds

Mana cost: 100 mana

Wukong spins his staff around for 2 seconds, dealing [2.5/5.5/8.5% (+1% every 10 AD) of enemies max HP] [110% tAD +3/5/7% max HP (+1.1% per 100 tAD)] physical damage per second to nearby enemies and can be activated a second time knocking them up for 1 second.

Wukong gains 20/30/40% 20/25/30% Movement Speed for the duration.

Damage limited to 200/400/600 on monsters at level 6/11/16.

Update — February 28

It just seems that Riot Games are bringing changes to Wukong every day. This time, they reduced the cooldown of his Q while increasing the damage of his R.

Update — February 26

This new patch signal Wukong's rework is back to the PBE of League of Legends with cycle 10.5. Updated again Yesterday, Wukong get changes on base stats as well as some of his damage ratio. Riot Games announced that the aim was to publish Wukong's rework with patch 10.6.

Update — February 5

Patch 10.3 didn't bring the Wukong rework, which means it was sent back to the PBE for further testing. You'll find all current changes of the Monkey King below.

Original article

A few months ago, Riot had announced a future rework of Wukong which even made it to League of Legends PBE. Sadly, they were not satisfied with these changes and they reverted him to a previous state.

However, it seems that the development team finally managed to find a way to bring back the Monkey King to his former glory!

The goal is to improve Wukong, give him new tools and bring him up to date as soon as possible and make him a character for the next season. These changes are focused on three areas:

  1. Give Wukong more tools to make proactive plays during the lane phase
  2. Make it more satisfying to play
  3. Move Wukong's power pick to early game instead of late game

The champion's victory rate is very accurate depending on the duration of the game. It is around 42% if the game ends before the first Nashor while it increases to 58% when the game exceeds 35 minutes.

To make the champion more satisfying to play, the team listened to the players who mostly complained about two things: high mana costs and unsatisfactory passive and ultimate. The two spells have therefore been modified, in addition to which are new and more powerful tools, such as an improved clone and a shield that can withstand physical damage.

We can already say that Wukong's gameplay will definitely be more dynamic and interesting than it currently is. Riot seemingly want to make the Monkey King a fighter which can also heal himself and temporize fights. Say goodbye to Wukong the lethal assassin!

What do you think about these changes? Do you think they were necessary? Or profitable? Your opinion matters, so make the comment section yours!

Patch 10.5: Eternals are here!

Patch 10.5 for League of Legends introduces a new wave of balance changes for champions and items. New skins also hit the Rift with the return of the Blackfrost skins!

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Cthulhu

grrflzzzuuuu...burp...

Carnivorous Snake 2 years ago

Another thing aim him in a spot in the game where he is relevant through the entire so he doesn’t become useless in the mid to late game. And read the book this guy is based off of called “the journey to the west”

Carnivorous Snake 2 years ago

I dislike the w since it can’t go through and trying to force him into top lane where he should be more comfortable in the jungle and plus his passive doesn’t make sense since you should gain a shield after you you’re spotted not when you’re invisible, with his e is no point when you’re building ad when it deals magic damage

Carnivorous Snake 2 years ago

I dislike the w since it can’t go through and trying to force him into top lane where he should be more comfortable in the jungle and plus his passive doesn’t make sense since you should gain a shield after you you’re spotted not when you’re invisible, with his e is no point when you’re building ad when it deals magic damage

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