Introduction
Wukong is a vastayan trickster who uses his strength, agility, and intelligence to confuse his opponents and gain the upper hand. After finding a lifelong friend in the warrior known as Master Yi, Wukong became the last student of the ancient martial art known as Wuju. Armed with an enchanted staff, Wukong seeks to prevent Ionia from falling to ruin.
“My journey is only beginning…”
Abilities
Range: 1400
Wukong gains 5 − 11 bonus armor (depending on level) and regenerates 0.5% of his maximum health per 5 seconds.
These effects are increased by 50% for 5 seconds whenever Wukong or his clone damage an enemy champion or monster. Bonuses stack up to 10 times to a maximum of 30 − 66 bonus armor (depending on level) and 3% maximum health regeneration.
Cooldown: 9 / 8.5 / 8 / 7.5 / 7
Mana Cost: 40
Wukong empowers his staff, causing his next basic attack within 5 seconds to gain 75 / 100 / 125 / 150 / 175 bonus range, deal 20 / 45 / 70 / 95 / 120 (+0.5 attack damage) in bonus physical damage and reduce his target's armor by 10 / 15 / 20 / 25 / 30% for 3 seconds.
Cooldown is reduced by 0.5 seconds whenever Wukong or his clone damages an enemy. Crushing Blow resets Wukong's basic attack timer.
Cooldown: 20 / 19 / 18 / 17 / 16
Cost: 80 / 70 / 60 / 50 / 40
Wukong dashes 300 units away in a direction, entering invisibility for 1 second and leaving behind a decoy of himself for 3.25 seconds.
The clone can basic attack and cast Cyclone with 35 / 40 / 45 / 50 / 55% reduced damage, prioritizing the last enemy Wukong damaged.
The clone's Cyclone won't knock up enemies who were already knocked up by Wukong. The clone can gain Nimbus Strike's bonus attack speed and Crushing Blow.
Range: 625
Cooldown: 10 / 9.5 / 9 / 8.5 / 8
Mana Cost: 30 / 35 / 40 / 45 / 50
Wukong dashes on a cloud to the target enemy and sends out untargetable clones to attack up to two additional enemies near the primary target, dealing 80 / 120 / 160 / 200 / 240 (+80% of ability power) in magic damage to each enemy struck. The clones can block non-targeted attacks or abilities for 0.25 seconds after hitting their targets.
Upon hitting his target, Wukong and his clones gain 40 / 45 / 50 / 55 / 60% bonus attack speed for 5 seconds.
Range: 325
Cooldown: 120 / 105 / 90
Mana Cost: 100
Wukong and his clone spin their staffs around for up to 2 seconds, becoming disarmed, gaining 20% bonus movement speed, and reducing their attack range to 50.
The spin deals 1 / 1.5 / 2% of the target's maximum health (+0.275 attack damage) in physical damage to nearby enemies every 0.25 seconds. The damage can go to a total of 16 / 24 / 32% of the target's maximum health (+4.4 attack damage).
Enemies affected by Cyclone for the first time are knocked up for 0.6 seconds. Cyclone can be canceled after casting another ability or recasting after 0.5 seconds. Cyclone can be cast a second time within 8 seconds of the first cast.
RECAST: Wukong and his clone spin their staffs a second time, mimicking the first cast's effects. If recast while spinning, Wukong stops spinning early instead. Wukong can still spin a second time after stopping his first spin early and can end his second spin early as well.
Nimbus Strike's bonus attack speed duration is continuously refreshed while spinning.
Cyclone's damage is capped at 200 / 400 / 600 per second against monsters (depending on level).