All of the following information is provisional. It gives a very good idea of what the character will look like in the end, but it is likely that some values will change or some slots in the tree will be changed.
Green Tree – Under Cover
Action skill
Deploy a barrier that blocks incoming projectiles for 14 seconds. Zane and his allies can fire through the Barrier, causing 25% more gun damage. Pressing the action skill key again while Barrier is active allows you to retrieve it. You then obtain a portable barrier. On the other hand, the size and bonuses of the latter are reduced. The recharging time for this action skill is 25 seconds.
First Row
Passive (0/5)
Zane increases his cooldown rate of action skills. This bonus is based on the amount of shields he has. The higher the percentage, the higher the bonus. Up to +7% (per rank) more recovery rate.
Passive (0/3)
Zane increases the maximum capacity of his shield by 10% (per rank).
Passive (0/5)
The recovery of Zane's shield is 6% (per rank) more efficient and the recharging of this shield takes 7% (per rank) less time to activate.
Second Row
Action Skill Augment
Each time Zane or an ally touches the Barrier, they gain in Movement Speed (+11%) and Reaload Speed (+20%) for 8 seconds.
Passive (0/3)
Every time Zane makes a critical hit on an enemy, he has a 4% chance (per rank) that the enemy will be slowed down.
Passive (0/3)
Each time Zane takes damage, he gains 6% (per row) resistance to damage against this type of damage.
Passive (0/5)
Zane gains up to 1% maximum Health Regeneration per second. The lower his shield, the higher the bonus. As long as Zane's shields are full, he receives no health regeneration.
Third Row
Action Skill Augment
Zane and his allies earn many bonuses when they are close to Barrier: up to 4% maximum Health regeneration per second, an 11% increase in Reload speed and a -33% shield reload delay.
Passive (0/1)
When Zane's shield is active, it gains up to 33% (per rank) in accuracy and 20% (per rank) in firearm damage. This bonus is based on the amount of shields he has. The higher the percentage, the higher the bonus.
Action Skill Augment
Barrier becomes a dome, covering all sides. 20 seconds of recharging.
Fourth Row
Action Skill Augment
Zane and his allies close to Barrier get +10% Gun damage for 3 seconds after the barrier has taken damage.
Passive (0/1)
The Elemental Status effects over time, which are applied to Zane, end 50% faster.
Passive (0/5)
Each time Zane kills an enemy, he creates a Cryo Nova, inflicting 2 damage points on all nearby enemies. This skill has a cooldown of 3 seconds.
Passive (0/1)
Zane gains 15% (per rank) resistance to non-elemental damage. When Zane kills an enemy, all elemental damage suffered by the agent is converted to non-elemental damage for 8 seconds.
Action Skill Augment
The enemies who hit Barrier suffered 27 points of Shock damage and are staggered.
Fifth Row
Passive (0/3)
Each time Zane damages a frozen enemy with his weapon, he recovers 8% (per rank) of this damage in the form of health.
Passive (0/1)
Every time Zane freezes an enemy, his shield recharges instantly. If Zane's shields are already full, he regenerates 3% of his maximum health per second for 3 seconds. If Zane's health is already full, the recharging times and duration of his action skills are immediately reset.
Passive (0/3)
Zane gains in accuracy (+2% per row) and weapon handling (+2.4% per row). When the shield is full, this effect increases. Each second spent with the full shield gives one more effect (up to a maximum of 15 effects).
Sixth Row
Passive (0/1)
Zane's barrier is gaining the effects of his currently equipped shield mod. In addition, the effects of the shield are applied to all allies near Barrier. These bonuses are reduced for Zane.
Written by Eliot "Pixxel-Mania" Denajar. Translated from French by Millenium.us.org