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Hitman - Borderlands 3 Skill Trees: A complete guide to Zane & the Assassin class

Borderlands 3 Skill Trees: A complete guide to Zane & the Assassin class
Hitman
  • Zane, the Operative
  • Under Cover
  • Doubled Agent
  • Build Theorycrafting and Suggestions
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All of the following information is provisional. It gives a very good idea of what the character will look like in the end, but it is likely that some values will change or some slots in the tree will be changed.

Blue Tree – Hitman

Borderlands 3
SNTNL

Action Skill

Send to battle an automated SNTNL drone that continuously flies around and attacks enemies with its machine guns (4 damage points per shot) for 24 seconds. Pressing the action skill button while SNTNL is active causes it to attack the enemy under Zane's sights, if any. This action skill has a recharging time of 60 seconds.

First Row

Violent Speed

Passive (0/5)

After killing an enemy, Zane gains 4% (per rank) in Movement speed for 8 seconds.

Cold Bore

Passive (0/5)

Zane gains 13% (per rank) in weapon change speed. The next shot fired after a weapon change causes 6% (per range) of cryo bonus damage.

Violent Momentum

Passive (0/5)

Zane's damage to weapons is greater when he is on the move. The faster it moves, the higher the weapon damage bonus is. +4% (per rank) of weapon damage at the basic movement speed.

Second Row

Winter's Drone

Action Skill Augment

Converts SNTNL's main weapons into weapons that cause cryo damage. The drone does 20% less damage.

Cool Hand

Passive (0/5)

Zane gains 3% (per row) of reloading speed. After killing an enemy, this bonus increased by 1% more for 8 seconds.

Drone Delivery

Passive (0/1)

SNTNL will occasionally release a grenade for free, it will be based on your current grenade mod. This can happen every 15 seconds, at best.

Salvation

Passive (0/5)

After killing an enemy, Zane's weapons gain 2% (per rank) in life theft for 8 seconds.

Third Row

Bad Dose

Action Skill Augment

SNTNL occasionally emits a radiation beam that weakens and damages (4 damage points per second) enemies. This beam motivates Zane for 12 seconds. For each weakened enemy, Zane's travel speed (+6%) and firing speed (+2%) are increased. Weakened enemies have their travel speed and attack speed reduced. This beam cannot be redone by SNTNL for 8 seconds.

Death Follows Close

Passive (0/1)

All of Zane's "Kill Skills", i. e. the liabilities triggered by killing an enemy, are 25% more effective and last 7 seconds longer.

Static Field

Action Skill Augment

SNTNL emits a static field that sends an electric beam (2 damage points per second) to nearby enemies, draining their shields and replenishing Zane's shield. SNTNL can do this every 2 seconds.

Fourth Row

Boomsday

Action Skill Augment

SNTNL adds a rocket launcher to its primary weapons, which allows it to fire missiles causing 21 points of damage.

Violent Violence

Passive (0/5)

After killing an enemy, Zane gains 4% (per rank) in firing speed for 8 seconds.

Playing Dirty

Passive (0/5)

After killing an enemy, Zane's next five shots all have a 10% chance (per rank) of firing an additional projectile.

Almighty Ordinance

Action Skill Augment

Press and hold the action competence button while SNTNL is deployed to draw a target area. SNTNL fires a barrage of 4 missiles (each missile causes 32 points of damage) at this area, and if an enemy is killed, the Almighty Ordinance duration is reset to zero. This can only be used once per use of action skills.

Fifth Row

Good Misfortune

Passive (0/3)

Killing an enemy increases the duration of Zane's action skill by 4% (per rank). This skill is a little less effective.

Sixth line

Seein' Red

Passive (0/1)

Activating an action skill automatically triggers all Zane's "Kill Skills" skills. That is, all the liabilities that are triggered when Zane kills an enemy.

Written by Eliot "Pixxel-Mania" Denajar. Translated from French by Millenium.us.org

  • Zane, the Operative
  • Under Cover
  • Hitman
  • Doubled Agent
  • Build Theorycrafting and Suggestions
0
Millenium Rédaction
MGG

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