Fights, Behemoths and levels follow on at a rapid pace. Hunts become harder and harder. Only one solution to counter them, the upgrade of your equipment. Dauntless has then created a Loot Box system called Slayer Core.
Those chests unlock with the acquiring of some masterings, which can depend on your level, slain Behemoths or weapons. There are 3 different rarities: bronze, silver and gold. Obviously, the rarer it is, the bigger the reward is!
Once you got it, head to the nearest Core Breaker. Those elements unlock your chests. Inside, you will be surprised to discover cells allowing to upgrade all your equipment. Split into 5 categories: defense, mobility, power, technique, utility, and 3 rarities: common (+1), rare (+2), epic (+3), everyone can choose to equip them differently, allowing you to adapt your gameplay.
If, unfortunately, you don't manage to get an epic cell, you can upgrade the effect by cumulating the same cell (3 commons for 1 epic). However, this bonus can only go up to the +6 rank.
Merging cells
You also can buy cells to The Middleman. He will sell them for platinum, the game's currency, or aether dust that you get by recycling the cells you don't want anymore. Those cells will be available for one week, don't wait too much before taking your decision!
The Middleman also has a second role, which is as significant! He allows to merge cells to get better ones. To get a rare (+2), merge 2 common (+1) ones. To get an epic (+3), merge 2 rare (+2). However, never ever merge cells which aren't of the same level.
However, you may get a useless +3 cell if you don't want to get the dust off it, he will trade it randomly for an epic cell with a commission. Merging cells is free, but it's not fast. The rarer the cell is, the longer it will take it to get merged. For two +1 cells, it will take 24hrs.
Cells list
Defense
Skill |
Description |
---|---|
Fortress |
Grants a small shield after avoiding damage for a short time |
Insulated |
Protects against Shocked status effect. At later ranks, allows |
Tough |
Increases Max Health |
Guardian |
Grants a portion of any shield applied to your nearest ally |
Shellshock Resist |
Protects against the explosion damage and status effect of Shellshock |
Fireproof |
Protects against being set on fire |
Warmth |
Protects against Chilled and Frozen status effects |
Assassin's Vigour |
Grants Health after breaking a behemoth part |
Nines Lives |
Grants a chance to have damage, and at later ranks, the ability to cheat death |
Bloodless |
Protects against Wounded and Crippling statuses |
Mobility
Skill |
Description |
---|---|
Conditioning |
Increases Stamina Regen |
Agility |
Reduces the stamina cost of dodging |
Fleet Footed |
Temporarily increases Movement Speed after a dodge |
Endurance |
Increases Max Stamina |
Evasion |
Increases the time you are invincible when dodging |
Nimble |
Restores Stamina when dodging through behemoth attacks |
Swift |
Increases Movement Speed when your weapon is sheathed |
Power
Skill |
Description |
---|---|
Aetherhunter |
Increases damage against aether charged behemoths |
Deconstruction |
Bonus damage against objects created by behemoths |
Knockout King |
Percent increase to Stagger damage |
Overpower |
Increases damage against staggered behemoths |
Pacifier |
Increases stagger damage against enraged behemoths |
Rage |
Increases your damage when your health is low |
Ragehunter |
Increases damage against enraged behemoths |
Sharpened |
Percent increase to Part damage |
Technique
Skill |
Description |
---|---|
Bladestorm |
Adds a flat amount of Part damage on hit |
Predator |
Increases damage after avoiding damage for a short time |
Acidic |
Increases Wound damage at the cost Part damage |
Barbed |
Adds a flat amount of Wound damage on hit |
Cunning |
Grants a chance to deal double damage |
Molten |
Grants Molten Heart drops on cooldown |
Savagery |
Increases damage against Wounded parts |
Weighted Strikes |
Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt |
Wild Frenzy |
Increases Attack Speed when at low health |
Adrenaline |
Increases damage dealt based on stamina spent |
Evasive Fury |
Temporarily increases attack speed after dodging through a behemoth's attack |
Merciless |
Increases Wound damage against Staggered behemoths |
Utility
Skill |
Description |
---|---|
Aetheric Attunement |
Percent increase to Lantern Charge gained from attacks |
Vampiric |
Restores some health whenever a behemoth part is Wounded |
Aetherborne |
Increases the benefits of using aether vents |
Aetheric Frenzy |
Gains a flat amount of Lantern Charge on each weapon hit |
Conduit |
Lantern hold ability grants all Slayers' attack speed temporarily |
Stunning Vigour |
Restores some halth whenever a behemoth is Staggered |
Energized |
Increases weapon meter gain rate |
Lucent |
Flask heals over time and generates lantern charge |
Medic |
Improves your ability to revive your allies |
Written by Antonin "Sheybz" Falomir. Translated from French by Millenium.us.org
Find out our guides and tips to begin on Dauntless, the free Monster Hunter-like and crossplay, created by Phoenix Labs.