As with in the main series, items can be used in Pokémon Unite to gain an advantage in battle.
There are two kinds of item in Unite: Held Items and Battle Items. Here we explain the difference, and list all available items.
Here is the full list of items, as of December 17, 2021.
Held Items
Given to Pokémon directly, Held Items usually increase a Pokémon's stats or grant small buffs.
Depending on your Trainer Level, your Pokémon can hold up to three items at once. The second is unlocked at Trainer Level 7, with the third at Trainer Level 10.
You can buy new Held Items from the store, costing either 1000 Aeos Coins or 625 Aeos Tickets each.
Held Items can be upgraded to a maximum of Level 30, using the Item Enhancer bought in the Shop.
Level 1: HP +8
Level 30: HP +240
When the Pokémon scores a goal, its max HP increases by 100/150/200 for the rest of the match (max 6 stacks).
Level 1: HP +18 / Sp. Def +0
Level 30: HP +270 / Sp. Def +42
Gain a shield against Sp. Attack damage while out of combat for 9%/12%/15% max HP. (7s after leaving combat)
Level 1: Attack +0.6
Level 30: Attack +18
When you score a goal, your Attack is raised by 6/9/12 for the rest of the match. (This bonus caps at 6 stacks)
Level 1: HP +20
Level 30: HP +600
Grant a shield to you and a nearby ally Pokémon with the lowest HP for 20%/30%/40% max HP when using your Unite Move. (5s duration - 30s cooldown)
Level 1: Sp. Attack +10
Level 30: Sp. Attack +39
When dealing damage with a move, deal (40/50/60 + 30%/35%/40% Sp. Attack) as additional damage. This additional damage only applies to 1 target (8s cooldown).
Level 1: Energy Accumulation +0.4% / Cooldown Reduction +0.0%
Level 30: Energy Accumulation +6% / Cooldown Reduction +4.5%
After using your Unite move, deal increased damage by 7%/14%/21% for a short time. (4s duration - 14s cooldown)
Level 1: HP +16 / Speed +0
Level 30: HP +240 / Speed +150
Increases the Pokémon's Passive Exp. Point gain by 2/3/4 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.
Level 1: Attack +1.6 / Speed +0
Level 30: Attack +24 /
Speed +120
Increases movement speed while out of combat by 10%/15%/20%. (7s after leaving combat)
Level 1: Defense +2 / Sp. Defense +0
Level 30: Defense +30 / Sp. Defense +30
While below 25% HP, recover HP each second for 3s by 8%/11%/14% of your missing HP. (100/90/80s cooldown)
Level 1: HP +16 / HP Recovery +0
Level 30: HP +240 / HP Recovery +9
Recovers health over time while out of combat by 1%/1.5%/2% HP/s. (7s after leaving combat)
Level 1: Attack +1 / Attack Speed +0%
Level 30: Attack +15 / Attack Speed +7.5%
Deal additional damage with basic attacks by 1%/2%/3% of the targets remaining HP.
Level 1: Attack +1 / Critical-Hit Rate +0.6%
Level 30: Attack +15 / Critical-Hit Rate +2.1%
After the Pokémon uses a move, it’s next basic attack deals (10/15/20 + 40%/45%/50% Attack) additional damage. While this item is held by a melee Pokémon, this basic attack also slows enemies for 2 seconds (2s cooldown).
Level 1: HP +18 / Defense +0.0
Level 30: HP +240 / Defense +42
After absorbing enough damage, deal percent damage based on your max HP (3%/4%/5%) to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)
Level 1: Critical-Hit Rate +0.4% / Critical-Hit Damage +0.0%
Level 30: Critical Hit Rate +6% / Critical-Hit Damage +12%
Deals additional damage equal to 45%/60%/75% of the Pokémon's Attack stat when dealing a critical hit with a basic attack. (1s cooldown)
Level 1: HP +15
Level 30: HP +240
Shields you while you attempt to score a goal. Shield value is equal to 5%/7.5%/10% max HP. Scoring cannot be interrupted while the shield remains active. (6s cooldown)
Level 1: Sp. Attack +1.6 / Cooldown Reduction +0.0%
Level 30: Sp. Attack +24.0 / Cooldown Reduction +4.5%
Recover (45/60/75 + 35%/40%/45% Sp. Attack) HP when successfully landing a move. (10s Cooldown)
Level 1: Sp. Attack +0.8
Level 30: Sp. Attack +24.0
When you score a goal, your Sp. Attack is raised by 8/12/16 for the rest of the match. (This bonus caps at 6 stacks)
Level 1: HP +70 / Attack +0
Level 30: HP +210 / Attack +15
Upon taking damage, apply a 2/2.5/3% Attack buff for up to 4s. Stacks up to 4 times and the duration can be refreshed before it expires.
Level 1: Sp. Attack +10
Level 30: Sp. Attack +39
Further increase Sp. Attack by 3%/5%/7%.
Battle Items
Trainers can support their Pokémon during combat using Battle Items.
You can only choose one Battle Item to use in a match, so think carefully about which would benefit your team best.
Cooldown: 55 seconds
Unlock: Trainer Level 11
Quickly moves your Pokémon in the designated direction.
Cooldown: 25 seconds
Unlock: Trainer Level 10
Apply a debuff to a wild Pokemon for 3 seconds. The debuff disables the affected Pokemon’s attacks and triggers an additional hit when the user deals direct damage to the target. The additional hit deals 100% Atk + 60% SpA + 10*(Level-1) + 100 and has a 0.5 second cooldown.
Cooldown: 40 seconds
Unlock: Trainer Level 14
Removes all hindrances affecting your Pokémon and makes it immune to hindrances for a short time.
Cooldown: 120 seconds
Unlock: Trainer Level 17
Doubles goal-scoring speed for ten seconds.
Cooldown: 30 seconds
Unlock: Trainer Level 3
Restores some of your HP. (20% max HP + 160)
Cooldown: 40 seconds
Unlock: Trainer Level 13
Creates a cloud of smoke that greatly decreases the movement speed of opposing Pokémon for 1 second.
Cooldown: 40 seconds
Unlock: Trainer Level 7
Raises your Pokémon's Attack and Sp. Atk by 20% for 7 seconds.
Cooldown: 40 seconds
Unlock: Trainer Level 8
Raises your Pokémon's Speed by 30% for 6 seconds.
With Pokémon Unite now available to download on Nintendo Switch, here's an introduction to the MOBA-style game and how it works.