With League of Legends: Wild Rift, some were only expecting a mere copy of League of Legends, made for mobile. The reality is quite different.
Teleport has been one of the hardest Summoner Spell to balance over the past years, and Riot Games apparently doesn't want to repeat the same mistake.
For this reason, there will be no Summoner Spells in Wild Rift — but rather purchasable items that will have the same effects.
Riot Games also decided to bring back something that was removed from League of Legends years ago: Boots' Enchantments.
Wild Rift is far from being a 100% faithful port of League of Legends, as 40 champions only will be available at launch.
Wild Rift is far from being a 100% faithful port of League of Legends, as 40 champions only will be available at launch.
As you know, the controls of a MOBA in mobile are overprinted buttons that always work in the same way: movement lever on the bottom left and spell and attack buttons on the bottom right. This requires that these areas do not harbor too much action since it is impossible to see through our fingers.
For this reason, Wild Rift's map will be quite different as it won't be asymmetrical as in the PC version. Instead, it will be a mirror map, and the Red team will see the game as if they were the Blue one.
Due to that, Drakes and Baron Nashor will have their pits moved from their current spot...
Since the current organization of a League of Legends team is based on the position of these two objectives, we might see appear some unorthodox and completely new ways to play League in Wild Rift...