Patch 2.4 for Wild Rift has been announced, and with it comes the conclusion to the Sentinels of Light event. Here's everything you need to know.
Akshan, the Rogue Sentinel
Akshan arrives in-game on July 28.
Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra’s many scoundrels while living by his own moral code: “Don’t be an ass.”
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Ranked Season 3
Season 3 started on July 26.
Ranked Season 3 is here and brings a whole host of updates! If you reach Gold (and win 10 games) this season, Glorious Lulu will be added to your collection! Friendly reminder that there will be a few display issues during the season’s start. If you just want to play when things have settled down, we recommend waiting one day after the season has begun to play Ranked.
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Highlights
Highlights are coming in Patch 2.4! If you turn on Highlights recording in your settings, we’ll record your best moments—from multi-kills to dragon steals. These will record your screen as you play, so it will capture your inputs in the high moments as well. You can review and save them to your phone on the end-of-game stats screen. Turning on Highlights Recording may impact your battery usage and performance.
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Spectator and Replay
We’ve added some new ways to spectate matches or replay your own! You can now toggle between Fog of War for the red and/or blue side to understand both teams' vision on the map. In addition, we’ve created a new HUD that allows for better viewing of teamfights as they are happening. There is now a teamfight HUD, as well as a minimalistic “no HUD” point of view that can be accessed in spectator mode.
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Other Additions
- End-of-Game Screen
- Share Screen
- In-App Patch Notes
- Language Support
New Champion Skins
Available July 28
- Sentinel Irelia
- Sentinel Riven
- Sentinel Vayne
- Battle Academia Akshan
- Ruined Draven
- Ruined Miss Fortune
- Ruined Shyvana
Available July 30
Champion Changes
Amumu
(3) Tantrum
[BUGFIX]: Passive now works correctly against abilities that deal physical damage multiple times instead of activating only once for those abilities.
Ashe
(3) Hawkshot
Enemy reveal duration: 3s → 5s.
(Ultimate) Enchanted Crystal Arrow
Manual rotation speed: 38°/s → 45°/s.
Fizz
(2) Rending Wave
NEW] Now applies its initial bonus magic damage from the first attack in a 175 radius splash area around the target hit and applies Seastone Trident (P) to targets hit by this splash
(3) Playful/Trickster
[NEW] Protobelt now buffers during Playful instead of cancelling it
[NEW] Protobelt no longer cancels Trickster’s fall down splash if Fizz did not re-cast Trickster
Graves
Base Stats
Base HP: 650 → 610
Base AD: 70 → 64
AD / Level: 3.6 → 4.55
(1) End of the Line
Cooldown: 12/11/10/9s → 11/10/9/8s
Powder Shell Bonus AD ratio: 40% → 70%
Powder Explosion Base Damage: 85/125/165/205 → 80/130/180/230
Power Explosion Bonus AD Ratio: 100% at all ranks → 70/100/130/160% based on rank
(3) Quickdraw
Armor per stack of True Grit: 4/8/12/16 → 6/10/14/18
Katarina
(Ult) Death Lotus
Applies 50% Grievous Wounds → Applies 60% Grievous Wounds
Lucian
Base Stats
Base HP: 610 → 570
Base Armor: 40 → 35
Base MR: 34 → 30
MR per level: 1.2 → 0.8
Base mana regen: 18 → 15
Movement Speed: 340 → 335
Rengar
(Passive) Unseen Predator
[BUGFIX] Attacking an enemy in melee range while in brush with 0 Ferocity now grants 1 Ferocity
(2) Battle Roar
[BUGFIX] Casting Battle Roar after Empowered Battle Roar will correctly heal Rengar
Varus
(3) Hail of arrows
Applies 50% Grievous Wounds → Applies 40% Grievous Wounds
Ziggs
(3) Satchel Charge
Tower execution threshold: 20/25/30/35% → 15/20/25/30%
Item Adjustments
Upgrades
Bloodthirster
Total Cost: 3400g → 3200gBuilds from Cloak of Agility (1000g) + Vampiric Scepter (1200g) + 1000g
65 AD → 40 AD
[NEW] 25% Critical Rate
New Items
Essence Reaver
Total cost: 3,100 gold
Build: Caudfield’s Warhammer (1200g) + Cloak of Agility (1000g) + 900g
40 AD
25% Critical Rate
25 Ability Haste
UNIQUE – Essence Flare: Damaging active abilities and empowered attacks deal 10 bonus physical damage +70% Critical Rate. The same ability can only trigger this effect once per unique target per cast.
UNIQUE – Mana Siphon: Attacks restore 2% missing mana on-hit
Solari Chargeblade
Total cost: 3,000 gold
Build: Builds from Stinger (1200g) + Cloak of Agility (1000g) + 800g
30% Attack Speed
25% Critical Rate
25 Ability Haste
UNIQUE – Sunburst: Using an ability gathers Radiance (max 3 charges) which grants 25% Critical Rate for up to 10 seconds. Attacks that critically strike expend a charge of Radiance to deal 26-40 bonus True Damage on-hit, increasing up to 150% on low health targets. Each unique ability may only store a charge once every 2s.
Max True Damage: 65-100 when target is <= 35% Health
Stormrazor
Total cost: 2,900 gold
Build: Cloak of Agility (1000g) + Kircheis Shard (900g) + 1000g
25 AD
25% Critical Rate
20% Attack Speed
PASSIVE – Energized: Moving and Attacking will generate an Energized Attack.
PASSIVE – Paralyze: Your Energized Attack gains 50-120 bonus magic damage. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds
Navori's Swiftblade
Total cost: 3,100 gold
Build: Caulfield's Warhammer (1200g) + Cloak of Agility (1000g) + 900g
45 AD
25% Critical Rate
15 Ability Haste
PASSIVE – Deft Strikes: Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown.
Crystalline Reflector
Total cost: 2,900 gold
Build: Seeker’s Armguard (1200g) + Fiendish Codex (1000g) + 700g
60 AP
45 Armor
15 Ability Haste
PASSIVE – Mirrored Force: Ability casts grant a mirror shard (up to 3) that each block 10 +5% AP physical Damage from an enemy champion and deal 20 + 10% AP magic damage to them.
Serylda's Grudge
Total cost: 3,000 gold
Build: Caulfield's Warhammer (1200g) + Last Whisper (1300g) + 500g
40 AD
15 Ability Haste
30% Armor Penetration
UNIQUE – Bitter Cold: Dealing ability damage slows affected units by 30% for 1 second.
Staff of Flowing Water
Total cost: 2,500 gold
Build: Fiendish Codex (1000g) + Lost Chapter (1050g) + 450g
350 Mana
65 AP
20 Ability Haste
PASSIVE – Rapids: Healing or shielding an ally grants you and them 20 Ability Haste speed and 20 − 40 (based on target's level) ability power for 4 seconds.
Wit's End
Total cost: 2,700 gold
Recurve Bow (900g) + Negatron Cloak (900g) + 900g
50 Magic Resist
45% Attack Speed
PASSIVE – At Wit's End: Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit. While below 50% health, dealing damage to an enemy champion heals you for (Melee:100% / Ranged: 33%) of this effect's post-mitigation damage.
Removed Items
Frozen Mallet
- Frozen Mallet had a lot of use case overlap with Iceborn Gauntlet, without offering much gameplay. We are removing the item to sharpen the identity of our existing item roster.
Runes
- RESOLVE: GRASP OF THE UNDYING
Top lane is dominated by Grasp of the Undying so we are bringing down its damage slightly
- Magic Damage: 4% → 3% of your maximum health
Systematic
- An early surrender period at 5 minutes requiring all 5 players to vote “yes" has been added
- Cooldowns for ultimates, summoner spells, and items can now be pinged from the scoreboard
- Death Recap will now show the source of damage that killed you
- The time allowance between quadra and pentakills has been increased
- We've updated the display for the minion gold penalty when Smite is equipped
- Health bars now have an added effect that better displays when an ability consumes your health or heals you
Rift Herald
- The early game meta is too dragon-centric, and we found that Rift Herald was de-spawning more frequently than being taken. We are making changes to its spawn time to increase its influence on early game strategic choices.
- Initial spawn time: 360s → 240s
Ignite
- We're updating Ignite to match the changes to Grievous Wounds.
- [NEW] Now applies 60% Grievous Wounds
Passive Gold
After evaluating our previous changes to passive gold, we are tuning it again so it’s more constant throughout the game, but still accomplishes our original goal of decreasing the frequency players reach full build long before a game ends. Additionally, we’re adding a new mechanic to the passive gold system that will help the lowest gold teammate gain additional gold. We expect this to reduce a bit of snowballing, but also help support players realize their item fantasy more often!
- Gold gained per second: 4g to 3g after 8 minutes → 3.5g for the entire match
- [NEW] Graceful Charity: Starting from 5 minutes, the teammate with the lowest gold amount will receive an additional 1g per second
Kills, Assists, and Bounties Gold
We are re-tuning how bounty gold is distributed. We are also adjusting its numbers to increase the chance of comebacks, but concentrating more gold from takedowns into a single player’s hands instead of assisters. We hope these changes improve players' personal ability to affect the outcome of a game rather than having to rely as much on their team to use shared gold wisely.
You can check out the full Patch Notes here.
The game has yet to be launched in China, but the competitive tracks have already been announced.