Patch 1.46 is available on Overwatch PTR. Released on February 26, it offers the possibility to share your replays — which will be a great asset for content creators. Some hero updates and bug fixes are also on the agenda, as usual.
Overwatch PTR Patch Notes – February 26, 2020
GENERAL UPDATES
New Feature: Share Replays
Since the introduction of the replay system, players have consistently asked for the ability to share those replays. We’re excited to bring that functionality to you!
A replay is shared via an alphanumeric code typically 6 characters long. The code can be shared however you want: in game, on forums, over social media. Another player can input that code and watch your replay. Codes are valid until the next patch.
We have also made some improvements to the replay system.
- You can pin up to 10 replays to keep until the next patch. You can unpin a replay to make room for a different replay.
- We track your 10 most recently imported replay codes. This allows you to watch the same imported replay again without retyping the code.
- There is a new note field for each replay entry. Add descriptions or notes for yourself.
General Updates
- In game friend requests will now only display in game once per session.
- RealID friend requests will only show RealID names in game if you have recently played with that player.
- The initial Assemble Heroes timer for games using the Assault, Hybrid, Control, and Payload game modes has been further reduced from 35 to 30 seconds.
- In the Assault, Payload, and Hybrid game modes for Competitive Play, when both teams complete a round of offense and have more than 2 minutes of time bank then each team’s time bank is equally reduced until one of the teams has a 2 minutes remaining.
HERO UPDATES
BUG FIXES
General
- Fixed a bug that could cause the “New” tag to remain on the “Player Icon” menu tab even after viewing the new icon(s).
- Fixed a UI bug that could cause both teams to show 100% at the end of a Control Point map.
- Fixed a bug that could cause friend request “toasts” to be permanently displayed on screen when getting more than one request at a time.
- Fixed a bug that could cause several heroes’ ultimate sounds to be silent when observing in third-person.
- Fixed an issue preventing replays from recording in Custom Games that start immediately.
Maps
Numbani
- Fixed a bug that allowed players to stand in an unintended location near the final checkpoint.
Heroes
Bastion
- Brick Skin: Fixed a bug that caused Bastion’s brick bullets to grow in size after shooting through a Mei Ice Wall.
Orisa
- Fixed an issue where Orisa’s Supercharger placed on Petra’s breakable floors was not properly being destroyed along with the floor.
Reinhardt
- Fixed a bug that resulted in assisted or environment kills not being counted in Reinhardt’s Charge Kills stat, if the killed player was first knocked back by Reinhardt’s charge.
Sigma
- Fixed a bug where Sigma’s Gravitic Flux animation would play even if he was slept or stunned.
Sombra
- Fixed a bug where Sombra’s translocator placed on Petra’s breakable floors was not properly being destroyed along with the floor.