Patch 1.50 is available in Overwatch with the Sigma's Maestro Challenge and many other new features.
OVERWATCH RETAIL PATCH NOTES – JULY 14, 2020
SIGMA'S MAESTRO CHALLENGE
Get ready for Sigma’s Maestro Challenge and some special, unlockable in-game content! Wins in Quick Play, Competitive Play, Arcade, or Experimental will earn you a themed player icon, a legendary emote, and a legendary skin: Maestro Sigma!
Tune in to Twitch broadcasters while they’re playing Overwatch any time through July 27th to earn a total of 6 Sigma’s Maestro Challenge sprays!
NEW SOUNDTRACK: OVERWATCH CITIES & COUNTRIES
The Overwatch: Cities & Countries soundtrack is now available, featuring music from the maps of Overwatch! Find the album across several popular music streaming platforms today*. For more details see the Overwatch website or check out the QR code on the main menu.
*Streaming platform availability may vary by region.
GENERAL UPDATES
New Feature: Career Profile Improvements
The Career Profile page has been redesigned to provide a better, more streamlined experience when viewing player profiles. Aside from the brand new look, we’ve also added some new quality-of-life features:
- Game mode play time has been added to the overview section, so you can see exactly how much time you’ve spent in modes like.
- Competitive Play or any of the community’s creative Workshop modes.
- Statistics are displayed in a tabular format, separated by “Average/10 min”, “Best”, “Total”, providing a cleaner, more readable view.
- In-game achievements are grouped by category, and can be filtered by what you’ve earned and have yet to unlock.
- Player Icons are now grouped by category and can be filtered by hero and owned status.
General
- Capture the Flag in-game achievements have been moved to the Maps category.
- Added additional playback languages for Echo’s Duplicate ability video.
BUG FIXES
General
- Fixed a bug with the FFA arcade game mode that caused 1P and 3P spectating to not function.
- Fixed a bug with the FFA arcade game mode that caused the Defeat screen to display for the winning team.
- Fixed a bug with the FFA arcade game mode not adding Replays for players within the match.
- Fixed a bug that caused Echo's primary fire sound to play too loudly when using the "No Ammunition Requirement" setting.
- Fixed a bug in Custom Games that caused the Deathmatch announcer voice line to incorrectly state total kills remaining if the game mode was set to a custom score.
- Fixed a bug with incorrect team colors displaying for the winning team after a match concludes.
- Fixed a bug that prevented the jump landing sound effect to play if holding down the jump keybind.
- Fixed a bug in Tutorial that caused training bots to not display their health bars.
- Fixed a bug with the Role Select screen not appearing properly on multiple main menu screens for non-group leaders.
- Fixed a bug in Capture the Flag that caused the contesting sound effect to not change in pitch based on the flag's proximity to the capture point.
Heroes
Ashe
- Fixed a bug where the Viper can clip through the camera if Ashe is jumping and firing while aiming down her sights.
Doomfist
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Fixed a bug that allowed Doomfist to scale a wall in Junkertown when using an emote.
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Fixed a bug where D.Va’s Micro Missiles were not being affected by damage boost abilities.
Genji
- Fixed a bug with the Deflect sound effect not matching the duration of the ability.
- Fixed a bug that would cause Genji to take projectile damage during a Deflect if too close to an enemy.
Hanzo
- Fixed a bug with Sonic Arrow not giving vision through walls when deflected by Genji.
Wrecking Ball
- Fixed a bug where Wrecking Ball could use Grappling Claw without transitioning into ball form.
- Fixed a bug with Minefield where some mines could become stuck inside terrain on Temple of Anubis.