Is Elden Ring way too complicated? This is the question that a good part of the players of the latest from FromSoftware are currently asking. It is true that the game was perceived much more "nice" with the players by offering campfires (the graces) much more often, an open world and an escape mount.
FromSoftware too demanding?
Many nervous breakdowns are at the origin of the mechanics imposed by the studio. Indeed, FromSoftware is widely known for creating demanding games, which do not reach a large part of the population, because failure and patience are the hallmarks of Souls. With Elden Ring, we are faced with several small compromises that have raised the game to its current success. Part of the community finds that the flexibility is not there enough, so Hidetaka Miyazaki wanted to apologize for players who feel deceived.
The first criticism is aiming to the open world which ends the corridors where enemies could pop out of nowhere. It is true that having a mount make escaping much easier in dangerous areas, but it is ultimately a penalty for the players.
Indeed, without visiting the many corners of the map or even farming the runes from the monsters that we meet, it will be almost impossible to level up to be ready for a boss battle. Nevertheless, the dungeons and other catacombs are always present, offering players scary corridors where out of nowhere a gargoyle can appear to give us a beating.
In addition, the open world has no indication of recommended level, because from one area to another you can be defiled by opponents without having time to say thin (to be polite). Therefore, Torrent is a good compromise to allow players to flee and thus take a few levels to try this hostile region again.
This news has been translated from MGG France by bxakid and was originally written by Effylia.