In Teamfight Tactics, items are obtainable in loot-boxes of a different rarity as well as in the Carousel. However, most of the time you'll only drop components that you'll have to merge two by two to obtain combined items. To make your task easier, we compiled all the recipes below.
Keep in mind that a champion can only wear three items and that you can't get them back once they're given — unless you sell the champion that's wearing them.
The following recipes and item descriptions will be updated after each patch — so stay tuned!
Components
+ 15 Attack Damage
+ 25 Armor
+ 200 Health
+ 20% Ability Power
+ 25 Magic Resist
+ 15% Attack Speed
+ 10% Crit. Chance
+ 10% Dodge Chance
Combine with other items to add new Origins or Classes to your units.
+ 15 Starting Mana
Recipes
[This item has replaced the Demolitionist's Charge]
Wearer is also a Battlecast.
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Wearer is also a Blademaster.
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Attacks heal for 45% of damage.
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[This item has replaced Seraph's Embrace]
After casting a spell, set your mana to 20. Unique.
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Negates bonus damage from critical hits for wearer.
When hit by a basic attack, thorns hit nearby enemies up to once every 2.5 seconds.
Damage scales with star level (80/120/160).
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Wearer is also a Celestial.
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[This item has replaced the Chalice of Harmony]
At start of combat, the holder and their left and right neighbors gain 30 AP for 20 seconds.
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Wearer is also a Dark Star.
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On a kill or assist, gain an additional 25 Attack Damage until end of combat (Stacks infinitely and starts with 1).
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Gain 50% resistance to magic damage.
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Gain +1 team size.
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Adjacent enemies' attack speed is slowed by 50%. (Stacking increases radius)
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Deal 20% bonus true damage. If enemy max Health is over 1750, deal 80% bonus true damage instead.
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Wearer revives with 400 health.
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Attacks grant 4% attack speed (stacks infinitely).
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On round start, either gain 50% more damage or grants 50% healing from damage done by both abilities and basic attacks.
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Heal for 45% of all spell damage dealt. Overhealing with this item generates a shield (max 400 Health).
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Wearer is also an Infiltrator.
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+100% Critical Strike Chance and +20% Critical Strike Damage. [Can't be stacked]
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Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 225% their max mana and reducing their Magic Resist by 40% (does not stack).
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Your spells can crit. Holder gains +30% Critical Strike Damage.
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When the wearer inflicts a critical hit, the target's armor is reduced by 75% for 3 seconds. Does not stack
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At the start of combat, all champions within two spaces to the left and right of the wearer gain a 250/300/375 health shield for 7 seconds. Scales with Star Level
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Spells deal 200 splash damage on hit.
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Spells deal burn damage equal to 2.5% of the enemy's maximum health per second for 10 seconds. Reduces enemy healing by 50%.
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Wearer is also a Protector.
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The wearer is immune to crowd control for the first 10 seconds.
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+50% Ability Power.
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Attack range is doubled. Attacks cannot miss.
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Wearer is also a Rebel.
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Attacks deal burn damage equal to 10% of the enemy's maximum health over 4 seconds. Reduces enemy healing by 50%.
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Wearer heals entire team for 800 hp on death.
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Attacks 1 extra target on attack. Extra attacks deal 75% damage.
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At the start of combat, shoot a beam forward that causes all enemies hit to have their max mana increased by 40% until they cast once.
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After casting, wearer gains 15% of its max mana per attack.
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Wearer is also a Star Guardian.
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Every 3rd attack deals 85 magical damage to 3/4/5 targets. Scales with Star Level.
Statikk Shiv does an additional 85 True Damage if the target has a shield or is CC’d.
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Attacks have a 33% chance to disarm for 3 seconds.
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This item takes all three item slots. On round begin, copy two random items.
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When wearer takes damage or critically hits, gain a 2% stacking damage bonus. Stacks up to 50 times at which point wearer gains 25 amor and magic resist.
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On combat begin, gain a spell shield. When it breaks, stun the champion who broke the shield.
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+600 Health
(With the base stats from the components, this item grants exactly 1000 Health.)
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Allies within 2 spaces to the left or right gain +30% attack speed.
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On start of combat, banish an enemy for 5 seconds.
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Upon death, summon a Voidling with 1500/2250/3000 HP that taunts all nearby enemies
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