Lag is the bane of gamers everywhere. There's nothing worse than being unable to play the game because of Internet stutters and input lag.
Smash Bros. Ultimate uses player to player connections instead of rollback netcode and dedicated servers. Even if you have a seemingly perfect wired connection, the player on the other end might hamper the experience for both of you.
Director Masahiro Sakurai is aware of the game's limitations. "It’s not like Wi-Fi is bad, but please kindly use a wired connection in order to have a stable match," said Sakurai in a Tweet.
Buy an ethernet adaptor for your Nintendo Switch to make the experience more seamless for everyone.
One of Smash Bros. Ultimate's greatest strengths is the ability to play the game your way. The 80+ character roster has a playstyle for everyone. Unfortunately, some archetypes like zoners have a less than positive perception from parts of the community.
Smash is about having fun. There's no shame in calling it quits if you prefer close-ranged combat or struggle under projectile pressure. Whether or not you enjoy dealing with projectiles, adapting to zoners is necessary to make a name for yourself in the scene.
People often underestimate the skill required to play zoners. You might not appreciate their playstyle, but always give players credit for mastering characters.
Elite Smash doesn't let players switch characters without backing out because GSP is linked to characters. Stage switches are also impossible since you can't change rules between matches.
Some people like playing multiple characters on different levels. It's only natural to want to change things from time to time given the expansive roster and stage selection.
Arenas are a step up for players looking to smash with additional characters on different maps. However, it comes at the cost of less reliable matches. You have to set up the arena and hope people join compared to Quick Play where a steady stream of players is more likely depending on your location.
Fox only, no items, Final Destination still suits some players, at least two-thirds of it. Things get a lot more divisive when you introduce Stamina, Time, no hazards, one stock, and Final Smash Meter.
Online calls them preferred rules, although most people probably wish they were the only rules. Smash's diverse rulesets allow people to enjoy the game in their own way. The problem is some people don't want to play with certain options. Forcing players into specific settings that they don't expect to see is a less than desirable experience.
Matchup experience is great, but too much of a good thing can be bad. If you run into the same character game after game on Elite Smash, you'll likely back out in hopes of finding a fresh face.
Super Smash Bros. Ultimate has one of the biggest rosters in the genre. Some players make certain characters more enjoyable to meet online, but chances are you want to play against a variety of characters for a more diverse experience, especially given the game's balance. Most of the cast is viable in the right hands. At the very least try to practice against every archetype. Unfortunately, a lot of characters like Ice Climbers are rare, meaning you'll really want to rematch them when given the chance.