Finding the right synergies is a mechanic that you cannot pass on if you are to win in Teamfight Tactics.
Here you'll find details of all the Class Traits, and what they bring to your team.
NOTE: For a synergy to be active, you just need to have the specific number of different champions of that particular class on the battlefield at the same time. Duplicates don't count.
For example, say you want to use the Assassins class. This means you could use three of Diana, Pyke, Akali, Katarina, or Talon to get the (3) Assassin trait started. Should you want to activate the (6) Assassin trait, you'll need to use a Spatula item as there are currently only five Assassins in the set.
Class synergies
Adepts calm the flow of battle. reducing the Attack Speed of all enemies by 50% for a few secondes at the start of combat.
(2) → 3 seconds
(3) → 5 seconds
(4) → 8 seconds
Champions: Irelia, Shen, Yone
Innate: Before combat starts, Assassins leap to the enemy backline. Assassins' spells can critically stike and they gain bonus Critical Strike Damage and Chance.
· (2) → 10% Crit chance; 10% Crit Damage
· (4) → 25% Crit chance; 25% Crit Damage
· (6) → 40% Crit chance; 40% Crit Damage
Champions: Diana, Pyke, Akali, Katarina, Talon
Brawlers have increased maximum health.
(2) → 400 HP
(4) → 700 HP
(6) → 900 HP
Champions: Tahm Kench, Maokai, Sylas, Vi, Nunu, Warwick, Sett
Dazzler's spells reduce their target's Attack Damage by 50% for a few seconds.
(2) → 5 seconds
(4) → 10 seconds
Champions: Lissandra, Lux, Morgana, Cassiopeia, Ezreal
Innate: Duelists move faster. Duelists' attacks grant Attack Speed, up to 7 stacks.
(2) → +10% Attack Speed per stack
(4) → +20% Attack Speed per stack
(6) → +40% Attack Speed per stack
(8) → +100% Attack Speed per stack
Champions: Fiora, Yasuo, Jax, Kalista, Xin Zhao, Lee Sin
Every three seconds, all Hunters will attack the lowest health enemy, dealing increased damage.
(2) → 100% Bonus Damage
(3) → 150% Bonus Damage
(4) → 200% Bonus Damage
(5) → 250% Bonus Damage
Champions: Aphelios, Kindred, Ashe, Warwick
At the start of combat, Keepers grant themselves and all nearby allies a shield for 8 seconds. This shield is 50% stronger on Keepers.
(2) → 125 Shield Amount
(4) → 175 Shield Amount
(6) → 250 Shield Amount
Champions: Elise, Jarvan IV, Kennen, Riven, Azir
Mages cast twice and have modified Spell Power.
(3) → 70% Spell Power
(6) → 100% Spell Power
(9) → 150% Spell Power
Champions: Nami, Twisted Fate, Annie, Lulu, Veigar, Ahri, Lilia
All allies have increased Magic Resistance.
(2) → 40 Magic Resist
(4) → 100 Magic Resist
Champions: Janna, Yuumi, Cassiopeia, Zilean
Innate: When combat starts, Shades teleport to the enemy backline. Every third attack Shades dip into the shadows, stealthing and causing their next basic attack to deal bonus magic damage.
(2) → 100 Bonus Magic Damage
(3) → 200 Bonus Magic Damage
(4) → 300 Bonus Magic Damage
Champions: Zed, Evelynn, Kayn
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.
(2) → 1 Ricochet / 70% Reduced Damage
(4) → 2 Ricochets / 45% Reduced Damage
(6) → 3 ricochet and damage reduced by 30%
Champions: Vayne, Nidalee, Teemo, Jinx, Jhin
Vanguards gain bonus armor.
(2) → 100 Armor
(4) → 200 Armor
(6) → 500 Armor
Champions: Wukong, Garen, Thresh, Hecarim, Aatrox, Sejuani
Emperors deploy with two additional units that can be moved separately. Troops rally to their Emperor when they cast, and die when their Emperor dies.
Champion: Azir
With the coming of Teamfight Tactics Set 4: Fates, new champions are introduced and others are reworked to fit the new theme. Here are all the champions you'll find in the new set.