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TFT, Teamfight Tactics, LoL: PBE Patch 06/20, Draven, nerf, balances

TFT, Teamfight Tactics, LoL: PBE Patch 06/20, Draven, nerf, balances
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This June 20th, Draven's long-awaited nerf has hit the PBE of Teamfight Tactics. 7 other heroes are impacted, such as Morgana, Aurelion Sol, Lulu or Miss Fortune. Some hero damage bugs are also fixed. Find all details below!

TFT, Teamfight Tactics, LoL: PBE Patch 06/20, Draven, nerf, balances

August Browning had announced it earlier today: Draven's nerf is finally operational on the PBE of LoL Teamfight Tactics. Being one of the most OP pieces during the early stages of the game, especially with the Imperial Synergy, Draven needed this nerf. And the whole community sure welcomes it with wide-open arms. Along with Draven's fall, the 06/20 Patch brings some balances for 7 other pieces. Find all the maths below!

Nerfs

Draven

- Spinning Axe Damage Multiplier decreased from 250/325/450% to 150/200/250%

We're taking down Draven's raw power from axes to require comps that run him to be more reliant on the Blademaster and Imperial buffs. He's still intended to be a high tier unit to build teams around, so we'll be keeping eyes on him in case he needs further adjustments.

Kindred

- Attack speed decreased from 0.55 to 0.65

Volibear

- Number of Thunder Claws bounces reduced from 3-7 to 3-5

Bug fix: No longer applies on-hits twice to the primary target

Buffs

Aurelion Sol

- Damage of Voice of Light increased from 250/450/650 to 300/500/700.

Aatrox

Attack speed increased from 0.55 to 0.65.

Miss Fortune

Damage of Bullet Time increased from 700/1120/1540 to 800/1250/1700

Morgana

Damage of Soul Shackles increased from 200/300/400 to 250/350/450.

General

Lulu

There is a known bug where Lulu's spell does not cast. Devs are working on it.

Traits - Gunslinger

Fixed a bug where Extra Attacks from Gunslinger traits would fire while the Champion was Stunned/Disarmed.

General

We fixed a number of bugs making player damage higher than intended.

- Resolved an issue where units that died after combat ended would trigger damage/gold generation additional times.

- Fixed a bug where players would take extra damage from a random surviving unit.

- fixed a bug where duplicate armies (from defeated players) would not deal damage.

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