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Hogwarts Legacy: Gamers worried about Harry Potter game framerate!

Hogwarts Legacy: Gamers worried about Harry Potter game framerate!
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What if Hogwarts Legacy Hogwarts Legacy met the same fate as Gotham Knights on next-gen consoles? In any case, this is what many Harry Potter fans fear, also questioning the way Warner Bros Games communicates.

Hogwarts Legacy: Gamers worried about Harry Potter game framerate!

As Gotham Knights has just been released on October 21, 2022, many Harry Potter fans are slowly starting to worry about the technical power of Hogwarts Legacy Hogwarts Legacy. What report will you tell me? Well, both games are published by Warner Bros Games and the recent title, where you can't control Batman since he's dead, broke some very bad news to its players just a week before its release. Warner's way of communicating therefore begins to sow doubt.

30 FPS only for Hogwarts too?

The bad news in question is none other than the number of frames per second available on Gotham Knights. Yet only planned for PC and next-gen consoles, the open world game only displays 30 FPS. According to the developers, this was a voluntary choice in order to limit breakage in multiplayer, the title being available in coop for 2 players and soon for 4.

Thus, no quality and performance mode is included in the AAA and even on PS5 and Xbox Series, the title cannot reach the 60FPS yet hoped for when playing on next-gen. In truth, it was not so much the 30FPS that bothered fans but rather the timing of the announcement, just 7 days from release.

Under several official Hogwarts Legacy tweets, we find disgruntled fans wondering if the Harry Potter RPG will meet the same fate. Especially since this is not the first time that Warner Bros communicates clumsily: remember the Hogwarts Collector and "hidden" pre-order bonuses on PlayStation.

Harry Potter : Hogwarts Legacy

Should we really be worried?

To begin, remember that Hogwarts Legacy does not offer any multiplayer mode : it is a purely solo game. It is therefore impossible for Warner Bros to explain to us that a judicious choice has been made so that the coop is more fluid. However, unlike Gotham, HL will have to run on Nintendo Switch and it's hard to imagine it with 60FPS. Be careful however, it is very likely that a special next-gen version will be developed and that may even be why it has been postponed to February 10, 2022.

Another point: although Warner Bros. Games is at the head of the two games, the developers are totally different. On the one hand we find the Montreal branch of WB for Gotham, on the other it is Avalanche Software which is working hard on Hogwarts. Thus, the mistakes made on GK will not necessarily be the same on HL. Especially since the latter still looks very solid (graphics, technique, animations etc.) when you look at the recent trailers. Finally, be aware that a game at 30FPS can run very well despite everything and this is the case of Gotham Knights (for having tested it on PS5).

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Julien bxakid
bxakid

Freelancer writer bringing news, waifus, and loads of coffee!

thatoneguy420 1 year ago

I hate when journalists don't practice due diligence. This was posted by their community manager back in May.<br /> https://blog.playstation.com/2022/05/24/how-hogwarts-legacy-taps-ps5-features-to-make-gameplay-feel-magical/<br /> <br /> And for those of you who dont feel like scrolling through the link, here is what the HL community manager said word for word:<br /> <br /> "Visually, we’ve come a long way since the days of the beloved Hagrid on the original PlayStation. Hogwarts Legacy on PS5 lets you take in Hogwarts and the surrounding area in stunning 4K, as well as a choice between Fidelity and Performance graphics modes. This choice will allow you to create your preferred experience, whether that’s prioritizing a higher framerate or visual fidelity."<br /> <br /> So for those that have played any big AAA title on console in the past 2 years like spiderman or GOW, fidelity mode typically runs your game a 4k while targeting 30fps. while performance mode runs your game at a lower resolution or uses dynamic scaling while also targeting 60fps. However, alot can change between then and now, but I certainly don't see this being one of them...

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