As we could have expected, Riot is still not happy about the pace of Teamfigth Tactics. From one patch to another, the gameplay rhythm swings between being too fast or too slow... Once again, the solution has seemed to be found in the player damage...
System Changes
Player Damage
"Right now, player damage is both too low in the early game and too high in the late game. This leads players to take advantage of using the early game to stockpile gold, as well as really unfortunate late-game losses when trying to change up your strategy or unit placements. We're pulling level-up damage from the champions and putting it into their base damage to counteract these trends."
- 1-Star by Tier: 1/1/2/2/3 ⇒ 1/1/1/2/3
- 2-Star by Tier: 2/2/3/4/5 ⇒ 2/2/2/3/4
- 3-Star by Tier: 3/4/5/6/8 ⇒ 3/3/3/5/8
- Base Damage: 1/2/2/3/4/5 ⇒ 3/3/3/4/5/6