List of Origins
- Abomination
- Coven
- Dawnbringer
- Draconic
- Dragonslayer
- Eternal
- Forgotten
- Hellion
- Ironclad
- Nightbringer
- Redeemed
- Revenant
- Verdant
Abomination
When 3 allied Champions have died, the Monstrosity will awaken from its grave. The Monstrosity gets bonus Health and Attack Damage based on allied Abomination units' Star Levels.
The Monstrosity will also receive a random copy of an item from each of the three Abomination Champions nearest the grave when combat starts.
(2) 600 Health | 60 Attack Damage
(3) 1200 Health | 120 Attack Damage
(4) 2000 Health | 200 Attack Damage
(5) 3000 Health | 300 Attack Damage
Coven
At the start of combat, the Champion nearest to the center of your Coven Champions is chosen as the Coven Leader, gaining 50% bonus Ability Power.
(3) Bonus Active
Dawnbringer
Dawnbringers rapidly heal some of their maximum Health the first time they drop below 50%. When this heal occurs, all allied Dawnbringers gain 10% bonus damage
(2) 30% of Maximum Health
(4) 50% of Maximum Health
(6) 90% of Maximum Health
(8) 150% of Maximum Health
Draconic
At the end of each player combat, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward.
In Hyper Roll, dragon eggs hatch a lot faster.
(3) Bonus Active
(5) Dragon eggs are golden! Golden eggs hatch into even rarer loot
Dragonslayer
Dragonslayers gain bonus Ability Power. After the first ally Dragonslayer scores a takedown on an enemy with at least 1400 maximum Health, all allies gain additional Ability Power for the rest of the round.
(2) 30% Ability Power for Dragonslayers | 20% for the team
(4) 60% Ability Power for Dragonslayers | 40% for the team
Eternal
Wolf separates from Lamb to become a second champion. Wolf does not count toward your unit cap, and receives all of Lamb's stat bonuses.
(1) Bonus Active
Forgotten
Forgotten champions have bonus Attack Damage and Ability Power. Each Shadow item held by a Forgotten champion increases these bonuses by 10% on all Forgotten champions, stacking up to 4 times.
(3) 35 Attack Damage & Ability Power
(6) 70 Attack Damage & Ability Power
(9) 110 Attack Damage & Ability Power
Hellion
Hellions gain Attack Speed.
Whenever a Hellion dies, a Deoppelhellion of the same type (with one less star and no items) will leap from the Hellion portal and join the fight!
(3) 5% Attack Speed
(5) 50% Attack Speed
(7) 110% Attack Speed
Ironclad
All allies gain Armor.
(2) 40 Armor
(3) 100 Armor
Nightbringer
Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.
(2) 30% Shield & 20% Damage
(4) 50% Shield & 30% Damage
(6) 75% Shield & 40% Damage
(8) 100% Shield & 50% Damage
Redeemed
Redeemed have increased Armor, Magic Resistance, and Ability Power. When they die, they pass this bonus split among remaining Redeemed allies.
(3) 25 Armor & Magic Resist | 30% Ability Power
(6) 40 Armor & Magic Resist | 50% Ability Power
(9) 65 Armor & Magic Resist | 80% Ability Power
Revenant
Revenants revive after their first death each combat. Once revived, they take and deal 30% increased damage.
(2) Revive with 30% Health
(3) Revive with 75% Health
Verdant
Champions that start combat adjacent to at least one Verdant ally are immune to crowd control for a duration.
(2) 5 seconds
(3) 8 seconds