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Items - Teamfight Tactics: Reckoning Cheat Sheets - Champions, Traits and Items

Teamfight Tactics: Reckoning Cheat Sheets - Champions, Traits and Items
Items
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The items form part of the central mechanic in this set, with Corrupted Items providing more recipes as well as new bonuses; but each come with a cost.

Basic Items

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B.F. Sword - +10 Attack Damage

Chain Vest - +20 Armor

Giant's Belt - +150 Health

Needlessly Large Rod - +10 Ability Power

Negatron Cloak - +20 Magic Resist

Recurve Bow - +10 Attack Speed

Sparring Gloves - +5% Crit

Spatula - It must do something...

Tear of the Goddess - +15 Mana

Corrupted Basic Items

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Shadow B.F. Sword - +10 Attack Damage

Shadow Chain Vest - +20 Armor

Shadow Giant's Belt - +150 Health

Shadow Needlessly Large Rod - +10 Ability Power

Shadow Negatron Cloak - +20 Magic Resist

Shadow Recurve Bow - +10 Attack Speed

Shadow Sparring Gloves - +5% Crit

Shadow Spatula - It must do something... but spooky.

Shadow Tear of the Goddess - +15 Mana

Combined Items

The following items can all be created without using Corrupted Items.

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Archangel's Staff - Needlessly Large Rod + Tear of the Goddess
Each time the wearer casts their spell, they gain Spell Power equal to 35% of their max Mana.

Assassin Emblem - Spatula + Sparring Gloves
Unique: The holder gains the Assassin trait.

Bloodthirster - B.F. Sword + Negatron Cloak
Basic Attacks heal the wearer for 40% of the damage dealt. The first time the wearer would fall below 40% Health, they gain a shield equal to 40% max Health for 5 seconds.

Blue Buff - Tear of the Goddess + Tear of the Goddess
Unique: After casting their spell, the wearer's Mana is set to 20.

Bramble Vest - Chain Vest + Chain Vest
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150★ magic damage to all nearby enemies (once every 2.5 seconds max).

Chalice of Power - Negatron Cloak + Tear of the Goddess
When combat begins, the wearer and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.

Dawnbringer Emblem - Spatula + Giant's Belt
Unique: The holder gains the Dawnbringer trait.

Deathblade - B.F. Sword + B.F. Sword
Contributing to a kill grants +10 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 3).

Dragon's Claw - Negatron Cloak + Negatron Cloak
Reduces incoming magic damage by 60%.

Force of Nature - Spatula + Spatula
Gain +1 team size.

Frozen Heart - Chain Vest + Tear of the Goddess
Reduces the Attack Speed of enemies within 2 hexes by 35%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.

Gargoyle Stoneplate - Chain Vest + Negatron Cloak
The holder gains 20 Armor and 20 Magic Resist for each enemy targeting them.

Giant Slayer - Recurve Bow + B.F. Sword
The holder's spells and basic attacks do 10% bonus damage. If the target has more than 1750 maximum Health, the bonus increases to 70%.

Guardian Angel - B.F. Sword + Chain Vest
Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

Guinsoo's Rageblade - Needlessly Large Rod + Recurve Bow
Basic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.

Hand of Justice - Sparring Gloves + Tear of the Goddess
At the beginning of each planning phase, the wearer gains one of the following: +40 Attack Damage and Ability Power OR Basic attacks and spells heal for 40% of damage dealt.

Hextech Gunblade - B.F. Sword + Needlessly Large Rod
The holder's spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage.

Infinity Edge - B.F. Sword + Sparing Gloves
Unique: The user gains 75% Critical Strike Chance (including base components). Each point of Critical Strike Chance above 100% is converted to 0.5% Critical Strike Damage.

Ionic Spark - Needlessly Large Rod + Negatron Cloak
Enemies within 2 hexes have their Magic Resist reduced by 40% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.

Ironclad Emblem - Spatula + Chain Vest
Unique: The holder gainst the Ironclad trait.

Jeweled Gauntlet - Needlessly Large Rod + Sparring Gloves
The holder's spells can cause critical hits, and holder gains +40% Critical Strike Damage.

Last Whisper - Recurve Bow + Sparring Gloves
Unique: When the wearer inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

Legionnaire Emblem - Spatula + Recurve Bow
Unique: The holder gains the Legionnaire trait.

Locket of the Iron Solari - Needlessly Large Rod + Chain Vest
When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300/350/450★ damage for 8 seconds.

Morellonomicon - Needlessly Large Rod + Giant's Belt
Unique When the holder deals damage with their spell, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.

Quicksilver - Negatron Cloak + Sparring Gloves
Unique: The wearer is immune to crowd control for the first 10 seconds of combat.

Rabadon's Deathcap - Needlessly Large Rod + Needlessly Large Rod
The holder gains 50 additional Ability Power.

Rapid Firecannon - Recurve Bow + Recurve Bow
The holder gains +1 Hex Attack Range, and their Basic Attacks can't miss.

Redeemed Emblem - Spatula + Negatron Cloak
Unique: The holder gains the Redeemed trait.

Redemption - Giant's Belt + Tear of the Goddess
The wearer radiates an aura to allies within 1 Hex, healing them for 30% of their missing Health every 5 seconds. Allies affected by the aura take 30% reduced damage from area-of-effect attacks.

Renewer Emblem - Spatula + Tear of the Goddess
Unique: The holder gains the Renewer trait.

Runaan's Hurricane - Recurve Bow + Negatron Cloak
Basic Attacks fire a bolt at another nearby enemy, dealing 80% of the wearer's Attack Damage and applying on-hit effects. These bolts can critically strike.

Shroud of Stillness - Sparring Gloves + Chain Vest
Unique: When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.

Skirmisher Emblem - Spatula + B.F. Sword
Unique: The holder gains the Skirmisher trait.

Spear of Shojin - B.F. Sword + Tear of the Goddess
The holder's basic attacks restore 5 Mana on-hit.

Spellweaver Emblem - Spatula + Needlessly Large Rod
Unique: The holder gains the Spellweaver trait.

Statikk Shiv - Recurve Bow + Tear of the Goddess
Every third Basic Attack from the wearer deals 65 magic damage to 4 enemies. Critical strikes from this effect reduce the targets' Magic Resist by 60% for 6 seconds.

Sunfire Cape - Chain Vest + Giant's Belt
At the start of combat and every 2.5 seconds thereafter, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%.

Thief's Gloves - Sparing Gloves + Sparing Gloves
At the beginning of each planning phase, the wearer equips 2 temporary items. Temporary items increase in power based on your player level (consumes 3 item slots).

Titan's Resolve - Chain Vest + Recurve Bow
When the wearer takes damage or inflicts a critical hit, they gain 2 Attack Damage and Ability Power. Stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.

Trap Claw - Giant's Belt + Sparring Gloves
Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for 4 seconds.

Warmog's Armor - Giant's Belt + Giant's Belt
Grants 1000 bonus Health (including components).

Zeke's Herald - B.F. Sword + Giant's Belt
When combat begins, the wearer and all allies within 1 hex in the same row gain 30% bonus Attack Speed for the rest of combat.

Zephyr - Negatron Cloak + Giant's Belt
Unique: When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. This effect pierces CC immunity.

Zz'Rot Portal - Giant's Belt + Recurve Bow
At the start of combat, the wearer taunts enemies within 2 hexes for 1 second. When the wearer dies, a Construct with 1500/2250/3000★ Health arises and taunts all nearby enemies again.

Corrupted Combined Items

The following items require at least one Corrupted Item be used to create them, although both relevant Corrupted Items will be listed. For the most part, the recipes are the same as their uncorrupted counter parts but with a Corrupted Basic Item included.

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Abomination Emblem - Spatula + Shadow Sparring Gloves
Unique: The holder gains the Abomination trait.

Archdemon's Staff - Shadow Needlessly Large Rod + Shadow Tear of the Goddess
Each time the holder casts their spell, they gain maximum Health equal to 300% of their maximum Mana. The holder then heals for the maximum Health that was gained from that spellcast.

Cavalier Emblem - Shadow Spatula + Shadow Chain Vest
Unique: The holder gains the Cavalier trait.

Chalice of Malice - Shadow Negatron + Shadow Tear of the Goddess
When combat begins, all allies within 1 hex in the same row gain 50 Spell Power for the rest of combat. The wearer loses 20 Spell Power.

Coven Emblem - Shadow Spatula + Shadow Tear of the Goddess
Unique: The holder gains the Coven trait.

Cursed Deathblade - Shadow B.F. Sword + Shadow B.F.. Sword
Contributing to a kill grants +15 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 3 stacks). The wearer receives a penalty of -25% max health.

Cursed Hextech Gunblade - Shadow B.F. Sword + Shadow Needlessly Large Rod
The holder's spells heal the nearest ally with missing health for 50% of the damage dealt. This heal cannot effect the holder.

Cursed Infinity Edge - Shadow B.F. Sword + Shadow Sparring Gloves
Unique: Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The wearer also gains 25% critical strike damage. Each time the wearer crits, they deal 5% of their maximum HP to themselves as true damage.

Cursed Spear of Shojin - Shadow B.F. Sword + Shadow Tear of the Goddess
The holder's basic attacks restore an additional 14 Mana on-hit. The holder deals 25% less damage.

Cursed Thief's Glove - Shadow Sparring Gloves + Shadow Sparring Gloves
Consumes 3 Item Slots: At the beginning of each planning phase, the wearer equips 2 temporary items. These Items are always full shadow items.

Dark Dragon's Claw - Shadow Negatron Cloak + Shadow Negatron Cloak
The wearer cannot take more than 100 damage from a single instance of magic damage.

Dark Shroud of Stillness - Shadow Sparring Gloves + Shadow Chain Vest
Unique: When combat begins, shoots a beam straight ahead of and behind them that delays affected enemies' and allies' first spellcast, increasing their max Mana by 65% until they cast.

Dragonslayer Emblem - Shadow Spatula + Shadow Needlessly Large Rod
Unique The hodler gains the Dragonslayer trait.

Eclipse Cape - Shadow Chain Vest + Shadow Giant's Belt
Unique Every 2 seconds, a random enemy within 3 hexes is burned for 25% of their maximum Health over 10 seconds. Any healing they receive is reduced by 50%. The wearer is also burned for 4% of their maximum Health every second.

Evil Gargoyle Stoneplate - Shadow Chain Vest + Shadow Negatron Cloak
Every 2 seconds, the wearer heals themselves for 70 for each unit targeting them.

Evil Giant Slayer - Shadow B.F. Sword + Shadow Recurve Bow
The holder instantly executes enemies they damage who are below 10% Health. If the target has more than 1750 maximum Health, the execute threshold is increased to 25% Health.

Evil Quicksilver - Shadow Negatron Cloak + Shadow Sparring Gloves
Unique: The wearer is immune to crowd control, but has 25% less max health.

Evil Statikk Shiv - Shadow Recurve Bow + Shadow Tear of the Goddess
Every other Basic Attack from the wearer unleashes a chain lightning, dealing 65 magic damage to 4 enemies. The lightning can critically strike, dealing bonus damage and reducing the target's Magic Resist by 60% for 6 seconds. The wearer recieves a penalty of -50% Attack Damage.

Explosive Trap Claw - Shadow Giant's Belt + Shadow Sparring Gloves
Blocks the first enemy spell that hits the wearer, then teleports them to the spell's caster, and causes both units to start targeting eachother. They deal 20% increased damage to each other.

Explosive Zephyr - Shadow Giant's Belt + Shadow Negatron Cloak
Unique: When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. The wearer also banishes themselves for 3 seconds.

Final Whisper - Shadow Recurve Bow + Shadow Sparring Gloves
Unique: When the wearer inflicts a critical hit, the target's Armor and Magic Resist is reduced by 70% for 2 seconds. The wearer's Armor and Magic Resist are also permanently reduced by 70%.

Force of Darkness - Shadow Spatula + Shadow Spatula
Wearer's team gains +2 maximum team size but the player's Little Legends takes 100% extra damage.

Forgotten Emblem - Shadow Spatula + Shadow B.F. Sword
Unique: The holder gains the Forgotten Trait.

Frozen Dark Heart - Shadow Chain Vest + Shadow Tear of the Goddess
All enemies within 2 Hex(es) have their Attack Speed reduced by 50%. Allies within 1 Hex(es) have their Attack Speed reduced by 50%. This does not affect the wearer. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.

Guardian Fallen Angel - Shadow B.F. Sword + Shadow Chain Vest
Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 100% Health and shed all negative effects. After this effect triggers, the wearer's Attack Speed is reduced by 50%.

Guinsoo's Evil Rageblade - Shadow Needlessly Large Rod + Shadow Recurve Bow
Basic Attacks grant +8% bonus Attack Speed for the rest of combat, but the wearer is dealt 3% of their maximum Health each attack. The bonus Attack Speed can stack any number of times.

Hand of Vengence - Shadow Sparring Gloves + Shadow Tear of the Goddess
The holder begins combat with two buffs: +40 Attack Damage and +40 Spell Power; Basic Attacks and Spells heal for 40% of damage dealt After each takedown, if the holder has these buffs, they lose them; if they do not, they get both buffs again.

Hellion Emblem - Shadow Spatula + Shadow Recurve Bow
Unique: The holder gains the Hellion trait.

Ionic Dark-Spark - Shadow Needlessly Large Rod + Shadow Negatron Cloak
Enemies and allies within 2 hex(es) are zapped when they cast an ability, taking magic damage scaling with their max Mana. Enemies take 200% of their max mana, and allies take 100% of their max mana. Whenever an ally or enemy is zapped, the wearer gains 5 Ability Power for the rest of combat.

Lack of Redemption - Shadow Giant's Belt + Shadow Tear of the Goddess
The wearer radiates an aura to all allies on the board, and heals them for 15% of their missing Health every 5 seconds. Each time this happens, the wearer damages themselves for 10% of their current health as true damage.

Locket of the Dark Solari - Shadow Chain Vest + Shadow Needlessly Large Rod
The wearer and all allies within 2 hexes take 20% reduced damage, but gain 5 less mana per attack.

Mor-evil-lonomicon - Shadow Giant's Belt + Shadow Needlessly Large Rod
Unique When the holder deals magic damage with their spell, the spell deals 50% less damage but they burn the target, dealing 100% of the target's maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn.

Nightbringer Emblem - Shadow Spatula + Shadow Giant's Belt
Unique: The holder gains the Nightbringer trait.

Poisoned Gauntlet - Shadow Needlessly Large Rod + Shadow Sparring Gloves
The holder's spells can inflict critical hits. Gain 40% Critical Strike Damage and 25% Critical Strike Chance, but when the wearer casts they lose 15% of the maximum Health.

Rabadon's Cursed Deathcap - Shadow Needlessly Large Rod + Shadow Needlessly Large Rod
The holder gains 125% additional Ability Power. The holder receives a penalty of -25% Max Health.

Rapid Deathcannon - Shadow Recurve Bow + Shadow Recurve Bow
The holder gains +3 Hex Attack Range for 2 Attack(s). Takedowns refresh this bonus. The holder's Basic Attacks no longer miss.

Revenant Emblem - Shadow Spatula + Shadow Negatron Cloak
Unique: The holder gains the Revenant trait.

Riskthirster - Shadow B.F. Sword + Shadow Negatron Cloak
Basic Attacks heal the holder for 40% of the damage dealt. The holder takes 25% of their maximum Health in true damage at the beginning of combat. Each time the holder heals to 90% Health, they gain 40% Attack Speed for 3 seconds (does not stack).

Runaan's Evil Hurricane - Shadow Negatron Cloak + Shadow Recurve Bow
Basic Attacks fire bolts at 2 nearby enemies, dealing 60% of the wearer's Attack Damage. These bolts can critically strike but do not apply on-hit effects.

Titan's Explosive Resolve - Shadow Chain Vest + Shadow Recurve Bow
Every 4 seconds, the holder's next attack deals 25% of the total damage they have taken since the last empowered attack as true damage.

Very Dark Blue Buff - Shadow Tear of the Goddess + Shadow Tear of the Goddess
Unique: After casting their spell, the wearer's Mana is set to 10. If the wearer has less than 60% health, this is increased to 40.

Villain's Bramble Vest - Shadow Chain Vest + Shadow Chain Vest
Negates bonus damage from incoming critical hits, and reduces the base damage of those attacks by 30%. On being hit by a Basic Attack, deal 80/100/150★ magic damage to all nearby enemies (once every 2.5 seconds). The wearer also deals this magic damage to themselves.

Warmog's Poison Armor - Shadow Giant's Belt + Shadow Giant's Belt
Grants 1500 bonus Health (including components), but the wearer loses 100 Health each second.

Zeke's Evil Herald - Shadow Giant's Belt + B.F. Shadow Sword
When combat begins, the wearer and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat. Cursed Mod: Instead, steal up to 40% Attack speed from nearby allies and give it to the wearer.

Zz'Rot Dark Portal - Shadow Giant's Belt + Shadow Recurve Bow
When the wearer dies, a Construct with 500 Health arises to continue the fight. When it dies it deals 777 true damage to enemies within one hex.

Here is the Teamfight Tactics: Reckoning Pass contents and their costs

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Alistar Barratt

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