Patch 9.19 just hit the liver servers of Teamfight Tactics, with a legion of changes. With the introduction of Kai'Sa and the Sparring Gloves, the least we can say is that the current meta is upside down! Following our first article on the subject, we argued that Assassins — and especially Akali — were dominating the meta, again.
Well, if this statement remains true, you might have noticed that the meta introduced by the latest patch is actually far more complex... Because forcing the same composition over and over again won't help you understand the game, we debunk the best compositions, champions, items, and strategies in this dedicated article.
Best Compositions
Imperial Knights
This composition is without a doubt the strongest of the current meta — but it implies so much luck that you won't be able to pull it off all the time. First of all, you will need two Spatulas to craft a Darkin and a Blade of the Ruined King — which means you'll be heavily relying on item drops. For instance, if you don't manage to find the required items to build both a Morellonomicon and a Guardian Angel, you'll need to start thinking about another composition. However, if you manage to build it, you will benefit from the following bonuses:
- (3) Blademaster: Draven + Yasuo + BotrK Kayle
- (4) Knights: Darius + Poppy + Sejuani
- (4) Imperials: Darius + Darkin Katarina + Draven + Swain
- (2) Demons: Darkin Katarina + Swain
This composition is pretty hard to play because you need to find specific champions. You absolutely need the four Imperials — meaning it's almost mandatory to find Darius during the early stages of the game. You will then struggle to survive since your composition will be uncomplete until you find Swain.
Kennen is a nice substitute because he will carry the Morellonomicon and the Guardian Angel that will then be equipped to Swain. Any Blademaster can replace Yasuo until you find him so he's not really a problem, however surviving long enough to complete the line-up is.
To play this composition you need to understand how to rotate from a line-up to another since your Imperials won't reach their potential until you get Draven and Swain.
- Knights are the core class of the composition and you should aim for the (4) bonus as soon as possible. Mordekaiser and Garen will work until you get Poppy and Sejuani. Do not try to three-star them.
- Before the rotation, you can either go for Blademasters or for Demons. Since he'll synergize with your Darkin Katarina, Aatrox is obviously the best pick-up until you find Yasuo and Swain.
You should only play this composition if:
- You feel really confident about your skill;
- You are insanely lucky on item and champions drop.
Wild Ninja Assassins
Don't get us wrong, Tier S compositions are never really easy to play. However, finding the four Ninjas is definitely easier than finding four Imperials — just because Akali is a Tier 4 champion. The good point about this composition is the versatility since you can choose either to build your Rengar or your Akali — depending on which items you're going to drop.
- If you're dropping Bows, Gloves or BF, then it's time to equip your kitty cat;
- If you're dropping Tears or Rods, go for Akali ;
- Overall, your Cloaks, Belt and Vests should go on your Gnar as soon as you're finding him.
If you manage to pull off this composition, you will benefit from the following bonuses:
- (4) Wild: Nidalee, Ahri, Rengar, Gnar
- (4) Ninjas: Shen, Zed, Kennen, Akali
- (3) Assassins: Zed, Akali, Rengar
First of all, try to find the (4) Wild bonus by picking Warwick, Nidalee, Ahri, and Rengar — you will then get rid of Warwick to replace him with Gnar. Pick Zed and Shen during the early stages, and complete your roster with any Assassin to reach the (3) bonus.
Now, you need to pick Kennen and Akali as soon as possible to complete the line-up. Overall, your composition should already be strong when you reach Level 7. Before reaching Level 8, you need to take a decision: having the (4) Wild bonus is stronger than having the (4) Ninja one because it will help you counter Yordles and Dodge mechanics. However, if you don't have your two-stars Gnar, the four Ninjas are certainly stronger.
Yordle Sorcerer Shapeshifters — Version 1
Yordle Sorcerer Shapeshifters — Version 2
What makes these two compositions strong is the fact that you have the choice to aim for more damage or more CC, depending on the compositions driven by other players of your lobby. Overall, your itemization will be pretty much the same:
- Shyvana and Aurelion Sol are your main damage dealer and should carry most of your items, depending on your drops.
- Poppy and Gnar are your frontline — but don't give any item to Poppy: Gnar should wear all your tank items (Dragon's Claw if your facing AP damage compositions, Phantom Dancer if your lobby is filled with Assassins, Warmog's Armor... in any cases)
If you manage to pull off this composition, you will benefit from the following bonuses:
Version 1
- (2) Wild: Ahri, Gnar
- (3) Yordles: Lulu, Poppy, Gnar
- (2) Dragons: Shyvana, Aurelion Sol
- (3) Shapeshifters: Shyvana, Gnar, Swain
- (3) Sorcerers: Ahri, Lulu, Aurelion Sol
Version 2
- (6) Yordles: Lulu, Kennen, Poppy, Veigar, Mittens Shyvana, Gnar
- (2) Dragons: Shyvana, Aurelion Sol
- (3) Shapeshifters: Shyvana, Gnar, Swain
- (3) Sorcerers: Lulu, Veigar, Aurelion Sol
To decide between the two versions, you only need one indicator: an early Spatula that allows you to transform your Shyvana into a Yordle. Take a moment to consider this: she's a Dragon, so she gets 75% magic resistance. Now, if she can also dodge 30% of incoming attacks... Yeah, you got it: Yordle Shyvana is an unkillable machine of war.
It's quite tricky to argue which version is better. Thanks to the Wild bonus, Version 1 allows Gnar to transform faster — and the outcome of late-game rounds are often based on which side will CC the first. However, Version 2 makes your Shyvana incredibly resilient...
In either case, you need to build your composition around Shapeshifters and use your Yordles as a meat shield to protect your carries. That's right — Veigar isn't here to do damage, but rather to tank. It's quite different for Lulu since her ability his actually really strong in the early game. In any case, don't rely on them in late game: they're here to die, just to make sure Aurelion Sol and Shyvana can obliterate your opponent.
Any Shapeshifter will fit until you get Swain, but we strongly suggest you go for Nidalee since she will enable the (2) Wild bonus during a few rounds. Swain isn't mandatory but he's surely better than other Shapeshifters, especially if you manage to give a Darkin to your Gnar.