After the end credits, you can now access the end-game. That is to say, the rest of the scenario.
You wake up in your house in Postwick. Professor Magnolia then offers you the emblematic Master Ball.
Your new mission is to capture the Legendary of your version.
Find the Legendaries
Return to the Slumbering Weald (to the left of your house).
As you enter the woods, you will quickly find the ruined temple where you found the sword and shield rusty.
Hop will already be there and will start a friendly fight with you.
Attracted by the noise caused by your fight, Sonia will join you and offer you a copy of her Book.
She will explain that you must put the sword and shield back in their original place.
And...... Surprise! Two mysterious humans will appear behind you. One dressed in blue and the other in red, they confess to Sonia that her book is just a bunch of lies.
Their haircuts in the shape of a sword and shield, they will introduce themselves:
Swordard and Shielbert
They will take the rusty sword and shield and challenge you to fight them.
Depending on the version, you will fight against the man in blue or the man in red.
After you beat him, you'll get the rusty sword back. On the other hand, Hop lost his fight and therefore the rusty shield (it depends on the version).
From what we understand, the two men are direct descendants of the two Heroes of Galar.
Head to the Wedghurst Laboratory now.
Sonia will explain that you can easily find Sordward and Shielbert thanks to her Galarions detector (Galar's energy source). These seem to be composed of a high dosage of Galarions. From now on, the Galarina peaks are displayed on your map.
Open your card and take a Flying Taxi to Turrfield.
A strong peak of Galarions comes from Turrfield Stadium.
You will find Piers and Milo there in a panic because a Dynamaxed Pokémon appeared in the stadium. Hop and you three will have to beat this Pokémon, like in a Raid.
- Dynamaxed Tsareena
You will get a rare version of the Milo League Card. Tsareena was not naturally dynamaxed and no Dynamax Band (and therefore a human) was present to control it. What the hell happened?
Sordward and Shielbert were obviously at the root of the problem and they will reveal their evil plan: to dynamax wild Pokémon in all Galar!
You now understand the interest of Sonia's Galari-Radar.
The new energy peaks identified are located in Spikemuth and Motostoke.
Dynamaxed Pokémon in Spikemuth
It's a dynamaxed Gyarados that you and Nessa, Piers, Hop and you will have to fight.
You will get the rare version of Nessa's League card.
Dynamaxed Pokémon in Motostoke
It is a dynamaxed Tarkoal. Kabu, Piers, Hop and you have to face it.
You get the rare version of the Kabu League card.
Your Rotom Phone will ring. It's Sonia calling you in a panic because the two mysterious men have landed at the Lab! They're apparently after the Wishing Stars
Return to Wedghurst to help him and beat Sordward and Shielbert again.
Unfortunately, Professor Sonia's assistant was involved in the plan and will give the Wishing Stars to both men.
You'll now need to save 4 other Stadiums where Pokémon have dynamaxed.
Dynamaxed Pokémon in Hammerlocke
This is a Dynamaxed Haxorus that you will have to face alone. Use Dragon, Ice or Fairy attacks to defeat him. You will get the rare version of Raihan's League card.
Dynamaxed Pokémon in Stow-In-Side
In the Sword version, it is a Conkeldurr that you will have to face alone. Fly, Psychic and Fairy attacks will be effective against him. You get a rare version of Bea's League card (sword version).
Bede being the champion of the Fairy Gym, he will want to fight you.
You get a rare version of Bede's League card, as well as Opal's.
Dynamaxed Pokémon in Circhester
It is a dynamaxed Gigalith that you must beat alone. Choose Water, Steel, Fighting, Grass and Ground attacks.
You get the rare version of Gordie's league card.
Sonia calls you via your Rotom Phone. See you at Hammerlocke Stadium. The two men, Galar's so-called heirs, are in the Energy Plant.
Sordward and Shielbert are indeed the descendants of the kings of Galar, the two heroes of the Legend. They're angry because you and Hop stole a little bit of the show. Not to mention Zacian and Zamazenta, whom they want to disgrace at all costs by exposing them to the Galarions. By doing so, they are convinced that the two Legendaries will totally lose control, and the two men will regain their lost glory.
Depending on your version, you must beat one of the two men.
Get on the roof with the elevator. The Pokémon Shield, Zamazenta (or the opposite if you have the Shield version), will have been dynamaxed against its will. To calm him down, you'll have to beat him. (It is impossible to capture it).
Zamazenta level 70
Favorite attacks:
- Iron Head
- Crunch
Still uncontrollable, Zamazenta (in the sword version), will throw himself on Hop. Fortunately, Zacian will intervene to save him. Zamazenta will then disappear.
It's time for you to capture the Legendary of your version.
Capturing Zacian and Zamazenta
Save your game (in case you knock him out) and choose abilities like Hypnosis to put him to sleep. Try to remove as many HPs as possible (so that he is in the red). Once asleep, use your Dream Ball or an Ultra Ball.
After capturing the Legendary of your version, Piers will give you the rare version of his League card. The Two Heirs will apologize to you and will be out of harm's way.
Hop will call you and you will have to help him calm Zamazenta (or Zacian).
Meet him in Slumbering Weald. You can heal your team by sleeping at home.
At the end of the forest, Hop will succeed in calming the wolf and will be able to capture him as well (with a simple Pokéball...).
You will now be able to face Hop. Don't forget to put your Legendary on your team.
You will get a rare version of Hop's league card. He will finally have reached his dream: to become a Pokémon Professor.
The game ends with the two descendants apologizing and a beautiful proof of brotherly love between Hop and Leon.
THE END.