Here are all the Origin traits included in Teamfight Tactics Set 4: Fates.
Once your team loses 50% of their health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up.
(3) → Tyrant Galio
(6) → Demon Lord Galio
(9) → Supreme Overlord Galio
Champions: Elise, Twisted Fate, Pyke, Evelynn, Kalista, Jhin, Aatrox, Zilean
Upon attacking six times or dropping below 50% health, Divine units ascend, taking 25% reduced damage and dealing bonus true damage for the rest of combat.
(2) → 20% Bonus True Damage
(4) → 40% Bonus True Damage
(6) → 65% Bonus True Damage
(8) → 100% Bonus True Damage
Champions: Wukong, Jax, Irelia, Lux, Warwick, Lee Sin
Dusk champions increase all allies Spell Power.
(2) → 20% Spell Power
(4) → 60% Spell Power for Dusk Champions, 20% Spell Power for all allies
(6) → 150% Spell Power for Dusk Champions, 50% Spell Power for all allies
Champions: Vayne, Thresh, Riven, Cassiopeia, Lilia
Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times.
(3) → 20 Armor and MR, 5 AD and SP
(6) → 35 Armor and MR, 10 AD and SP
(9) → 60 Armor and MR, 25 AD and SP
Champions: Maokai, Hecarim, Lulu, Veigar, Nunu, Ashe, Ezreal
Enlightened generate more mana.
(2) → 40%
(4) → 70%
(6) → 100%
Champions: Nami, Fiora, Janna, Irelia, Morgana, Talon
If an Exile has no adjacent allies at the start of combat, they gain extra bonuses.
(1) → A shield equal to 50% of their maximum health.
(2) → The shield plus 100% Lifesteal.
Champions: Yasuo, Yone
(3) → Winning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout!
Champions: Tahm Kench, Annie, Jinx, Katarina, Sejuani
(3) → At the start of combat, the lowest star-level Moonlight champion stars up until combat ends. (In the case of a tie, the champion with the most items is chosen.)
Champions: Lissandra, Diana, Aphelios, Sylas
Ninja gain bonus Attack Damage and Spell Power. This effect is only active when you have exactly 1 or 4 unique Ninjas.
(1) → +45 AD and SP
(4) → +90 AD and SP
Champions: Zed, Kennen, Akali, Shen
The first time a Spirit casts their spell, all allies gain Attack Speed based on the spell's mana cost.
(2) → 35% of mana cost
(4) → 90% of mana cost
Champions: Teemo, Yuumi, Kindred, Ahri
When The Boss first drops to 40% health, he removes himself from combat to start doing sit-ups. Each sit-up restores 15% Health and gives him 20% Attack Speed. If he reaches full health he returns to combat Pumped Up, converting his basic attack and spell damage to True Damage. If all of his allies die, he will immediately return to combat.
Champion: Sett
Innate: After participating in three combats, Tormented are given the option to transform.
Champion: Kayn
Warlords have bonus Health and Spell Power. Each victorious combat they've participated in increases this bonus by 10%, stacking up to 5 times.
(3) → 200 HP and 20 SP
(6) → 400 HP and 40 SP
(9) → 700 HP and 70 SP
Champions: Nidalee, Garen, Jarvan IV, Vi, Xin Zhao, Katarina, Azir
Two things are essential in Teamfight Tactics: Origin Traits, and Class Traits. These generate synergies that make your heroes more powerful, and mastery of these is a core part of gameplay. Here are all the class synergies that are available with TFT Set 4: Fates