Traits are mechanics you can't omit if you want to win Teamfight Tactics games. Here are all the origins and classes synergies that are going to blast onto the Convergence following the release of 'Rise of the Elements'.
- Origins Synergies
- Class Synergies
For synergy to be active, you need to get a precise number of heroes of specific types on the battlefield at the same time.
We will update the following table with nerfs and buffs of the next patches, so make sure to scroll down!
Origins
Yasuo, Janna, Lux
All allies gain dodge chance.
• (2) → 20% dodge chance
• (3) → 25% dodge chance
• (4) → 35% dodge chance
Skarner, Ashe, Taric, Lux
Crystal Champions have a maximum amount of damage they can take from a single hit
• (2) → 110 Max Damage
• (3) → 60 Max Damage
Renekton, Azir, Sivir, Kah'Zix
Reduces each enemy's armor
• (2) → 40% Armor reduction
• (4) → 100% Armor reduction
Ornn, Volibear, Zed, Lux
Electric champions shock nearby enemies whenever they deal damage or receive a critical strike.
• (2) → 80 damage
• (3) → 250 damage
• (4) → 550 damage
Warwick, Braum, Volibear, Ezreal, Olaf, Lux
Basic Attacks from Glacials have a 25% chance to stun their target for 1.5 seconds and do bonus Magic Damage.
• (2) → 50 Magic Damage
• (4) → 175 Magic Damage
• (6) → 375 Magic Damage
Zyra, Diana, Varus, Kindred, Annie, Brand, Lux
Inferno spell damage burns the ground beneath the target, dealing a percent of that spell's pre-mitigation damage as magic damage over 5 seconds.
• (3) → 70% of Capacity damage
• (6) → 150% of Capacity damage, burn 3 hexes
• (9) → 250% of Capacity damage, burn 5 hexes
Nasus, Vayne, Jax, Aatrox, Soraka, Lucian, Yorick, Lux
When a Light champion dies, all other Light champions gain Attack Speed and are healed for 25% of their Maximum Health.
• (3) → 20% AS
• (6) → 30% AS
• (9) → 50% AS
Leona, Karma
• (2) → Every 7 seconds, your team gains 15% Critical Strike Chance, 15% Critical Strike Damage, and 15% Spell Power (Stacks up to 4 times).
Taliyah, Malphite
• (2) → At the start of combat, a random ally receives a 1500 health Stoneshield.
Vladimir, Syndra, Thresh, Nautilus, Nami, Lux
All allies restore mana every 4 seconds.
• (2) → 10 mana
• (4) → 30 mana
• (6) → 60 mana
Kog'Maw, Dr. Mundo, Twitch, Singed
• (3) → Poisons Champions apply Neurotoxin when they deal damage, increasing the target's mana cost by 33%.
Malzahar, Senna, Kindred, Sion, Veigar, Master Yi, Lux
Shadow units deal increased damage for 6 seconds at combat start, refreshed on takedown.
• (3) → 65% increased Damage
• (6) → 165% increased Damage, refresh when a Shadow champion makes a Takedown.
Rek'Sai, Nocturne, Lux
Steel Champions gain damage immunity for a few seconds when they are reduced below 50% health.
• (2) → 2 seconds of immunity
• (3) → 3 seconds of immunity
• (4) → 4 seconds of immunity
Qiyana
• Variable origins are chosen from a set of options and change every match.
Ivern, Maokai, Leblanc, Neeko, Lux
At the start of combat, Woodland Champions make copies of themselves
• (3) → One random copy
• (6) → All Woodland Champions copy
In a fashion to the Summoner's Rift, Teamfight Tatics' board is going to be directly impacted by 'Rise of the Elements'. Ocean, Infernal, Wind, and Mountain — the four elements will be summoned to create a new core mechanic!