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Lol, TFT Set 2 Cheat Sheet — Classes Guide; Patch 10.5

Lol, TFT Set 2 Cheat Sheet — Classes Guide; Patch 10.5
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Two things are essential when it comes to Teamfight Tactics: origins and classes. With Rise of the Elements, all these traits underwent a complete overhaul! We've put together a cheat sheet of classes synergies to help you in your quest to defeat all others.

Lol, TFT Set 2 Cheat Sheet — Classes Guide; Patch 10.5

Traits are mechanics you can't omit if you want to win Teamfight Tactics games. Here are all the origin and class synergies that are going to blast onto the Convergence following the release of 'Rise of the Elements'.

  1. Origins Synergies
  2. Class Synergies

For synergy to be active, you need to get a precise number of heroes of specific types on the battlefield at the same time.

We will update the following table with nerfs and buffs of the next patches, so make sure to scroll down!

Classes

Alchemist

Singed

• (1) → Ignore collisions and never stand still

Assassin

Diana, Leblanc, Nocturne, Qiyana, Zed

Innate: At the start of combat, Assassins leap to the farthest enemy.
Assassins gain bonus critical Strike Damage and Chance

• (3) → +70% Critical Strike damage & +10% Critical Strike Chance
• (6) → +210% Critical Strike damage & +20% Critical Strike Chance

Avatar

Lux

(1) → An Avatar's Origin Element is counted twice for Trait bonuses

Berserker

Renekton, Jax, Volibear, Dr. Mundo, Sion, Olaf

Ironborn skill: At the start of combat, Berserkers leap to the nearest enemy.
Berserkers have a 40% chance to hit all units in a cone in front of them with their attacks.

• (3) → 45% chance
• (6) → 100% chance, all Berserkers gain +25 Attack Damage

Blademaster

Yasuo, Aatrox, Sivir, Master Yi

Blademasters have a 40% chance to trigger additional attacks against their target. These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

• (3) → 1
• (6) → 2
• (9) → 3

Druid

Ivern, Maokai, Neeko

• (2) → Druids regenerate 45 health each second

Mage

Taliyah, Vladimir, Leblanc, Syndra, Veigar, Brand

Mages have a chance on cast to instead Doublecast.

• (3) → 50% chance
• (6) → 100% chance +20 Spell Power to all Mages

Mystic

Karma, Soraka, Janna, Master Yi, Nami

All allies gain increased Magic Resist.

• (2) → 40 magic resist
• (4) → 120 magic resist

Predator

Kog'Maw, Warwick, Rek'Sai, Skarner

• (3) → Predators instantly kill enemies they damage who are below 25% health

Ranger

Vayne, Varus, Ezreal, Kindred, Ashe, Twitch

Every 3 seconds, Rangers have a chance to double their Attack Speed for 3 seconds.

• (2) → 35% Chance to Double Attack Speed
• (4) → 80% Chance to Double Attack Speed
• (6) → 100% Chance to Double Attack Speed

Soulbound

Senna, Lucian

• (2) → The first Soulbound unit to die in a round will instead enter the Spirit Realm and becoming untargetable and continuing to fight as long as another Soulbound unit is alive.

Summoner

Zyra, Malzahar, Azir, Annie, Yorick, Zed

Summoned units have increased health and duration.

• (3) → 30% increase
• (6) → 120% increase

Warden

Leona, Nasus, Ornn, Braum, Thresh, Nautilus, Malphite, Amumu, Taric

Wardens gain increased total Armor.

• (2) → +150% Armor
• (4) → +300% Armor
• (6) → +999% Armor

Rise of the Elements will bring board interactions!

In a fashion to the Summoner's Rift, Teamfight Tatics' board is going to be directly impacted by 'Rise of the Elements'. Ocean, Infernal, Wind, and Mountain — the four elements will be summoned to create a new core mechanic!

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Thomas Sauzin
Thomas "Calo" Sauzin

Head of Portal League of Legends 🇫🇷 — Shikin Haramitsu Daikomyo

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