Patch 1.14 of Call of Duty Modern Warfare represents an update of:
- PS4: 51 GB
- Xbox One: 68 GB
- PC: 67 GB
New content
New maps
- Rust
- Atlas Superstore
- Zhokov Boneyard
- Bazaar
New operator
- Ghost
New weapons
- Grau 5.56
- Striker 45
New multiplayer modes
- Gunfight Tournament
- CDL tournament
General Fixes
- Fix for the “Focused” challenge not tracking properly
- Krovnik Farmland added back into rotation
- Removed access to the second floor in a handful of centrally located houses (see the locations below marked in red)
- Fixes for various exploits across Ground War maps
- Fixed an issue where players could team kill Care Package owners and teammates capturing Care Packages
- Fix for Platinum and Damascus camos sometimes having a blinding glare when in certain areas that contain sunlight
- Fix for a rare bug that could prevent players from accessing the barracks, weapons, and/or Operators tabs after matches
- Disabled the “Copy Loadout” feature
Field Upgrades
- Trophy System: Deploy time has been reduced by about half a second
- Fixed a bug that allowed players to get infinite Weapon Drops by cancelling Killstreaks. Killstreaks are no longer usable when the
- Weapon Drop grenade is equipped
- Fixed a bug where objectives were not giving Field Upgrade progress
Perks - balance changes
- Perk 1 Slots
- Overkill: Switched places with Killchain and will now be in Perk 2
- E.O.D.: Removed hacking ability (added to Spotter perk)
- Double Time: Double the recharge rate of Tactical Sprint
- Quick Fix: Reduced health regeneration delay – any kill will immediately start regeneration
- Perk 2 Slots
- Ghost: Remove Snapshot grenade immunity (moved to Battle Hardened)
- Restock: Change the equipment recharge rate from 30 to 25 seconds
- Killchain: Switched places with Overkill In Perk 1
- Pointman: Increase the score gain for Scorestreaks across all modes
- Perk 3 Slots
- Tune Up: Increase Field Upgrade cost reduction
- Spotter: Added hacking ability (from E.O.D.); we’re currently working on the ability to hack through walls.
- Battle Hardened:
- Added Snapshot grenade immunity (moved from Ghost)
- Added Gas grenade resistance:
- Cough is no longer played when a player enters gas
- Reduced slowdown under gas effect
- Reduced blur when under gas effect
Weapons
- Crossbow
- Fix for some kills not tracking properly when attempting to unlock the Crossbow
- Fixed explosive Fury crossbow bolts to not kill Juggernauts in one hit
- Very slight tuning to the reload speed. We’re still fine tuning this one, so more adjusting is in the works!
- Fixed a bug where the Crossbow did not do any melee damage to Deployable Cover
- SA87
- Smoothed out recoil, increased damage
- Increased RAM-7 extended mags ammo count from 45 to 50
- *A note from the weapons team! The Solozero NVG Enhanced is supposed to see through smoke, but a rendering bug broke this one optic temporarily. We’ll have it fixed shortly!
Spec Ops
- Operation Harbinger
- Fixed an issue with a checkpoint that could cause players to spawn under the map
Keyboard and Mouse
- Added Change to Loadout keybinds for Custom Loadouts 6 to 10, allowing players to quickly switch to any of their favorite Loadouts with the press of a button.
- Fixed a visual issue where highlighting the usernames of multiple people in a lobby with the mouse cursor could lead to multiple
- Emblem/Player Card/Level UI elements appearing and overlapping each other
Call of Duty League
- Removed Specialist restrictions
COD Caster
- For Keyboard & Mouse Codcasters, it is now possible to bring up player Field Upgrades by pressing a key in the same way as they can with Killstreaks. This also shows the exact progress until each player unlocks their respective Field Upgrade.
- Player health levels are displayed in the background of their portraits
- Player numbers are now displayed in the minimap and are larger when viewed on the full map
PC
- When using the Tracker perk, footprints are now visible even when the Bullet Impacts & Sprays option is disabled in the Graphics tab
- Several fixes to prevent crashes and improve stability