Announced a few weeks ago, Teamfight Tactics' new set — Galaxies — is bringing a complete overhaul of the game including new origins, new classes, new champions, and even new items.
Set to replace the Elemental Hexes, the new Galaxies mechanic was postponed to Patch 10.7 but it doesn't mean that the whole set will be too!
Tested on the PBE during all that time, Galaxies lands onto the Convergence with a heavy burden of knowledge but don't worry!
We prepared everything to make sure that you'll find your way out of this new expansion.
New Champions
New Classes and Origins
New Items
Ranked
- The Galaxies' ranked season will start immediately with the launch of this patch.
- There is no longer any rank decay below Master.
- You also cannot decay out of Master. We hope you'll keep trying for the top, but we don't want TFT to feel like a daily obligation with a big penalty hammer attached.
System Changes
Income
Passive Income by round (starting at round 1-2): 3 - 5 - 4 - 5 - 5 - 5… ⇒ 2 - 2 - 3 - 4 - 5 - 5 - 5.
Removed the ability to sell Champions during the Carousel round.
Streaks: 2-3 (1g), 4-6 (2g), 7+ (3g) ⇒ 2 (1g), 3 (2g), 4 (3g), 5+ (4g)
Streak bonus gold is now paid during PvE rounds
Shop
- Level 3 Drops: 70/25/5/0/0% ⇒ 70/30/0/0/0%
- Level 5 Drops: 35/35/25/5/0% ⇒ 35/40/20/5/0%
- Level 6 Drops 25/35/30/10/0% ⇒ 20/35/35/10/0%
- Level 7 Drops 20/30/33/15/2 ⇒ 14/30/40/15/1%
- Level 8 Drops 15/20/35/24/6% ⇒ 10/25/35/25/5%
Player Damage
- Base damage per Stage increased to 0/3/4/5/10/15/20 from 0/2/3/4/5/6/7
- Additional damage per surviving unit reduced to 1 (was previously calculated based on the Star level and Gold Cost of the unit ranging from 1-8).
Loot/Item Drops
- Champions are now more likely than just pure gold from all the levels of bonus boxes.
- Gold & Champion Medium boxes can’t drop in the first two rounds.
Neeko’s help is ~35% less likely to drop from all boxes.
Movement
- All Champions Movement speed: 550 ⇒ 500
- Champions now move more smoothly from hex to hex when walking
Melee Champions now move slightly earlier at the start of combat than ranged Champions - If a Champion is in attack range of their target and the target moves out range, the Champion will now only chase their target for 1 hex before switching targets to the closest enemy
Mana
- Mana gain from attacking by star level: 8/10/12 ⇒ 10
- Champions now use their mana later in the spell cast
Carousel
- The first carousel is now all 1-cost champs instead of 2-cost champs.
- Carousels now have MANY more possible combinations of items.
Spatula’s can again appear on the carousel, but much less often than before. - Full items can show up earlier than the fifth carousel.
- Components can show up in the sixth carousel and beyond.
- Many new arrangements of carousel possibilities have been added.
Other
- 5 seconds have been added to each planning phase for first patch learning as people ramp up. These will be removed in Patch 10.7
- Grievous Wounds: 80% Healing Reduction ⇒ 50% Healing Reduction
- Disarm no longer prevents spell casts. Only auto attacks.
- All champions in the game scale of AP in some way. AP can scale things besides Damage/Healing/Shielding. See each champs tooltip for details.
- Shop cards art style has changed to closer match the in game model.
- Item combine rules: When units combine, items are placed on the combined unit in this priority: 1) Thiefs Gloves 2) Random full items 3) Random components.
Patch 10.6 should hit live tomorrow, on Wednesday, March 18, 2020 — but that's it, we're embarking for a journey into the stars.
IT'S HYPE-O-CLOCK!