Apex Legends' Season 1 Update 1.2 was released on Wednesday, June 5. It mainly discusses known problems, changes in the Kings' Canyon and bug fixing.
KNOWN ISSUES
- “Teamwork” and “Bonus Round” Badges bugs
- Playstation sign in connexion bug for new players
KINGS CANYON UPDATES
- Thunderdome has had some small changes to loot placement, mostly around moving loose loot into bins for more visibility on where the loot is.
- The Pit has about 2x the loot in it
- Repulsor has loot bins added to the west side of the area, on top of the trapezoid buildings.
- Some loot added to the underground pit in the small town in Shattered Forest.
- Added voice over lines that will callout Jump Towers when you ping them. You can now ping the jump towers.
QUALITY OF LIFE / BUG FIXES
- Decreased the delay with items showing up in the menu when looting a Death Box.
- Mini Map direction will now display correctly while in the ship or skydiving.
- Improved server performance for some cases of rubberbanding when using items.
- Removed an exploit that allowed a squad to have more than one of the same Legend.
- Removed an exploit that allowed to “bunny hop” while healing.
- Fixed issue where players might “bounce” off your squad when breaking off during a skydive.
- Improved skydiving so it should feel more responsive and smooth.
- Thermite grenades now cause damage to doors.
- Squad Summary Page Improvements
- Caustic barrels can now be triggered to disabled by friendly teammates.
- [Xbox and PS4 only] Added ability to fully customize button layout for controllers.
- Added cooldown [.5 seconds] before you can reuse the last zipline you were on.
- Pathfinder’s Grapple now has a blue crosshair indicator that will appear when the Grapple is in range of objects it can connect to.
- When grappling a zipline, the trajectory will now pull players to a point below the zipline rather than above. This makes it so players are more likely to connect with the zipline instead of flying over it.
- Made improvements to how weapon reticles and optics are displayed when playing with colorblind settings.
- Added colorblind support for threat vision scope and Bloodhound’s Ultimate.
- Removed the ability for players to change game settings not intended to be modified on a client level.
- We’ve reverted the behavior of “Holster Weapons” so pressing that button while your melee weapon is out will no longer bring out your last primary weapon.
- [Xbox and PS4 only] Added ability to fully customize button layout for controllers.
- Added localized voice overs for all Legends that now supports: French, German, Spanish, Italian, Russian, Polish, Japanese, Mandarin.
- Fixed an issue where a player is unable to change their Party Privacy option.
- Fixed the extra sway from the G7 crosshair while moving.
- Fixed bug where cloaked Mirage was too noticeable.
- Fixed a rare issue with using consumables while having a Caustic gas canister out.
- Fixed an issue where shield cells and shield batteries would sometimes appear to be permanently stuck to the player.
- Improved framerate when Sun shadow coverage is set High in Video options.
- Fixed issue with the Long Distance Kill Badge not displaying the correct max distance.
- Fixed issue with bad framerate when using Bloodhound’s Ultimate.
- Fixed players being crushed by opening or closing doors when climbing onto a roof just above the door.
- Fixed a crash related to model code.
- Fixed issue where player would crawl very fast in place.
- Fixed some rare cases of players getting stuck in geometry.
- Fixed issue where Octane’s Stim trail would still linger after death.
- Fixed cases where melee lunges could stop too far from their intended target.
- Fixed issue with players not receiving any XP for anything after a match and the Champion Bonusn showing as -1XP.
- Fixed an issue where sometimes the audio and visual effects would not play when a weapon fires.
- Lots of minor fixes and polish to game stability and performance.
Written by Antonin "Sheybz" Falomir. Translated from French by Millenium.us.org.