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Modern Warfare and Warzone: Season 5 Reloaded update goes live, full patch notes

Modern Warfare and Warzone: Season 5 Reloaded update goes live, full patch notes
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The mid-season update for Modern Warfare and Warzone has gone live across all platforms. Find the full patch notes below.

Modern Warfare and Warzone: Season 5 Reloaded update goes live, full patch notes

Infinity Ward has started to release the latest patch for Modern Warfare and Warzone. The update brings the brand-new Season 5 Reloaded content which includes a new LMG, new Operator and more.

Find the patch notes and update size below.

Update Size

  • 10.6GB (PS4)
  • 14.09GB (Xbox)
  • 11.3GB (PC F2P) / 17.6GB (PC Premium)

Playlist Update

Modern Warfare

  • Ground War
  • Ground War Reinforce (32 players)
  • Blueprint Gunfight
  • Shoot the Ship
  • Face Off Verdansk Stadium (2v2)

Warzone

  • BR Solos
  • BR Duos
  • BR Trios
  • BR Quads
  • Plunder: Quads
  • King Slayer Trios

General Fixes

  • Ground War: You can now spawn on APCs even while they’re in combat, just as long as the vehicle isn’t low on health
  • You can now inspect your weapon during infil sequences!
  • Fix for a bug where players could see Tracker footprints on the ground after respawning, even when they don’t have the perk equipped
  • Fix for an issue where the Riot Shield could appear sideways in the preview screen
  • Also, fixed a bug where the Riot Shied could appear crooked in the squad walk
  • Fixed a bug where using Flaming Throwing Knives would not reset Dead Silence
  • Season 5 Week 1 challenge reads: “Call in the Personal UAV Killstreak 7 Times.” Should be written as Personal Radar
  • The Week 1 challenge reads: “Play 3 matches with Wyatt and your Coalition Operator”. Using and instead of as
  • Fix for an issue where the scoreboard could reflect inaccurate information when going from a multiplayer match to a Warzone match
  • Fixed a bug where some users were unable to unblock players
  • Fixed a bug where the ‘World Eater’ calling card appeared animated, although it should be a static image
  • Fix for an issue where partially watching the killcam and then skipping it, can sometimes result in reduced respawn time
  • Various fixes to help the Tomogunchi Turbo watch function as intended
  • Fixed an issue where the Stopping Round Field Upgrade could become unlimited after using two of the same weapon

Weapons

  • Adjusted weapon stats graphs to better match rate of fire and post-launch weapon balancing
  • Fix for a bug where tracers could lose their impact VFX when the ammunition is changed from the default 5.56 NATO ammunition on the M4
  • Sniper – Thermal Scope: lowered optic resolution and reduced thermal range
  • Adding ‘HEI’ (High Explosive Incendiary) label to cosmetic dismembering ammo types

Warzone

  • Fix for an issue where the gas mask could become invulnerable
  • Fixed a bug where the yellow highlighting of your name in the Squad widget was missing from BR Buy Back
  • Fix for a bug where the parachute could open randomly when jumping over certain areas of the map
  • In BR Quads, the player’s minimap icon had both the downed icon and arrow when the player started the Most Wanted contract. This has been fixed
  • Fixed a bug where the loot dropped from a squadmate who died in the gulag would be available for other squad members to pick up if they enter the same gulag
  • Fixed a bug where players will observe no ping audio from a spectator creating world pings
  • Various fixes for issues with Self Revive:
  • Players may see no UI for Self Revive after buying it at a kiosk, then see the Self Revive ‘Use’ UI right before the player dies when downed but too late to be able to revive themselves
  • Players may see no UI for Self Revive and when downed, they are able to use a Self Revive
  • Players may be unable to buy a Self Revive at a kiosk stating “The player already has this item”, despite not having one in their inventory

Call of Duty League

  • Fixed a bug where barrels with integrated suppressors were still available

PC

  • Improved stability and performance
  • Fixed an issue that caused screen resolution to be higher than native resolution at 100 render resolution when in fullscreen borderless mode
  • Fixed an issue that could lock FOV to 60 after playing a game of Ground War

Information courtesy of Infinity Ward

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Jonno Nicholson
Jonno Nicholson

Head of Call of Duty & FIFA portals at Millenium US. Call of Duty esports extraordinaire.

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