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MGG / Games guides / Final Fantasy 7 Remake Tifa Lockhart Weapons Guide: Cores, Sub-Cores & Weapon Abilities /

Metal Knuckles - Final Fantasy 7 Remake Tifa Lockhart Weapons Guide: Cores, Sub-Cores & Weapon Abilities

Final Fantasy 7 Remake Tifa Lockhart Weapons Guide: Cores, Sub-Cores & Weapon Abilities
Metal Knuckles
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Metal Knuckles

This pair of gloves is heavily skewed towards physical attack. With low magic power, Tifa will become the main melee party member. However, her HP level doesn't let her stand up to the role of a tank.

  • How to get the Metal Knuckles: Reward for defeating the Crab Warden boss in Chapter 5
  • Weapon Ability: Overpower — Used in conjunction with basic attacks to effectively pressure enemies.

Core

  • Attack Power +4
  • Attack Power +4
  • Attack Power +4
  • Speed +3

Sub-Core I

  • Attack Damage 5% Boost
  • Aerial Attack Damage 5% Boost
  • Buff Duration 10% Boost
  • Rear Assault 10% Boost

Sub-Core II

  • Attack Power +8
  • Attack Power +8
  • Attack Power +8
  • Magic Attack Power +5
  • Speed +4
  • New Materia Slot

Sub-Core III

  • Attack Power +10
  • Attack Power +10
  • Magic Attack Power +5
  • Bloodsucker
  • Concentration Activation 30%
  • New Materia Slot

Sub-Core IV

  • Attack Power +12
  • Attack Power +12
  • Magic Attack Power +6
  • Physical Defense +10 with Low HP
  • Magic Defense +10 with Low HP
  • New Materia Slot
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Bastien Dubosq-Luyer
Lloyd

Tests, guides et plus si affinités... Vous apporte son aide depuis 2012 sur vos AAA favoris.

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