In Minecraft Dungeons, you can enchant your equipment to make it more powerful and benefit from special effects. You will find below the list of enchantments available in the game and sorted by type of equipment: Armor, Ranged weapons and Melee weapons.
Note that the enchantments available on the pieces of equipment are random. So, to get the enchantment you want on a piece, you will have to be patient until you find the right one.
Each enchantment can be improved up to Level 3 .
In addition, when you finish the default story mode, you'll unlock Adventure Mode and the possibility of encountering so-called Powerful enchantments.
Please note that this list is not exhaustive at this time. Don't hesitate to comment if there is an enchantment missing.
List of enchantments - Armor
Common enchantments
Rolling makes you move faster for three seconds.
Level 1: + 30% movement speed
Level 2: + 40% movement speed
Level 3: + 50% movement speed
When using a healing potion, you deal -90% damage for a duration.
Level 1: 5 seconds duration
Level 2: 7 seconds duration
Level 3: 9 seconds duration
Throws a snowball at a nearby enemy, briefly stunning it.
Level 1: Triggers every 5 seconds
Level 2: Triggers every 3 seconds
Level 3: Triggers every seconds
When you use a healing potion, you sometimes create random consumables.
Level 1: 50% chance to trigger
Level 2: 100% chance to trigger
Level 3: 150% chance to trigger
Every 0.5 seconds, inflicts damage to all enemies in melee range.
Level 1: 2 damage
Level 2: 4 damage
Level 3: 6 damage
When your health bar is full, your ranged and melee damage is increased.
Level 1: + 20% increased ranged and melee damage
Level 2: + 30% increased ranged and melee damage
Level 3: + 40% increased ranged and melee damage
Gives a small chance to deflect projectiles.
Level 1: 20% chance to trigger
Level 2: 40% chance to trigger
Level 3: 60% chance to trigger
Rolling zaps nearby enemies with lightning bolts, dealing damage
Level 1: deals 25 damage
Level 2: deals 50 damage
Level 3: deals 75 damage
Whenever you take damage, you deal damage back to the attacker.
Level 1: 100% damage dealt
Level 2: 150% damage dealt
Level 3: 200% damage dealt
Each hundred blocks explored on the map allows you to regain a little health.
Level 1: 0.3% health regained
Level 2: 0.7% health regained
Level 3: 1.0% health regained
While you are at less than half health your attack speed is increased.
Level 1: + 10% melee and ranged attack speed increase
Level 2: + 20% melee and ranged attack speed increase
Level 3: + 30% melee and ranged attack speed increase
Reduces the cooldown time between uses of your artifacts.
Level 1: -10% reduced cooldown
Level 2: -19% reduced cooldown
Level 3: -27% reduced cooldown
Being hit by damage-causing projectiles will sometimes create a small quiver of arrows.
Level 1: every 30 projectiles
Level 2: every 20 projectiles
Level 3: every 10 projectiles
When you use a healing potion, you also create random food items.
Level 1: 1 item created
Level 2: 2 items created
Level 3: 3 items created
Rolling creates a trail of fire behind you, which deals damage to mobs for four second
Level 1: 7 dps
Level 2: 14 dps
Level 3: 21 dps
You recover some health by activating an artifact.
Level 1: 3% health regained
Level 2: 4% health regained
Level 3: 5% health regained
Powerful enchantments
When your health drops below 25%, all of your artifacts are activated (regardless of cooldowns).
Level 1: up to every 12 seconds
Level 2: up to every 10 second
Level 3: up to every 8 second
Emits a blast every two seconds, which reduces the attack and movement speed of nearby enemies for one second.
Level 1: -20% reduced speed
Level 2: -40% reduced speed
Level 3: -60% reduced speed
List of enchantments - Melee weapons
Normal enchantments
Attacks decrease the damage of all nearby enemies for five seconds.
Level 1: damage reduced by -20%
Level 2: damage reduced by -30%
Level 3: damage reduced by -40%
Sets creatures on fire for three seconds, inflicting damage over time.
Level 1: 5 damage per second
Level 2: 6 damage per second
Level 3: 7 damage per second
Increases the chance that creatures will drop consumables.
Level 1: + 100% increased chance
Level 2: + 200% increased chance
Level 3: + 300% increased chance
Has a 30% chance to chain a group of creatures and keep them linked for a short time.
Level 1: 1 second duration
Level 2: 2 second duration
Level 3: 3 second duration
Some of your attacks are quickly followed by others.
Level 1: 5 second cooldown
Level 2: 4 second cooldown
Level 3: 3 second cooldown
Chance to temporarily stun enemies.
Level 1: 5% chance to trigger
Level 2: 10% chance to trigger
Level 3: 15% chance to trigger
Increases damage against the undead.
Level 1: + 20% increased damage
Level 2: + 30% increased damage
Level 3: + 40% increased damage
After defeating a creature, has a 10% chance to increase your attack speed by + 50% for a short time.
Level 1: 5 seconds duration
Level 2: 10 seconds duration
Level 3: 15 seconds duration
Applies a three-second slowing effect on mobs that are hit.
Level 1: -20% reduced speed
Level 2: -30% reduced speed
Level 3: -40% reduced speed
Increases the damage done to already injured enemies.
Level 1: 0-50% bonus damage
Level 2: 0-75% bonus damage
Level 3: 0-100% bonus damage
Has a 30% chance to trigger a cloud of poison that deals damage to enemies in an area for three seconds.
Level 1: 2 damage per second
Level 2: 4 damage per second
Level 3: 6 damage per second
Find more emeralds on enemies killed.
Level 1: + 100% increased chance
Level 2: + 200% increased chance
Level 3: + 300% increased chance
Gives a chance to deal triple damage based on the number of souls you have.
Level 1: between 0 and 15% chance to trigger
Level 2: between 0 and 20% chance to trigger
Level 3: between 0 and 25% chance to trigger
When hitting an enemy, gives you a 10% chance of receiving additional souls.
Level 1: 3 souls
Level 2: 6 souls
Level 3: 9 souls
Has a 30% chance to trigger a lightning bolt that deals damage to nearby enemies.
Level 1: deals 3 damage
Level 2: deals 5 damage
Level 3: deals 8 damage
Powerful enchantments
Gives you a chance to inflict critical hits with triple damage.
Level 1: 10% chance of trigger
Level 2: 15% chance of trigger
Level 3: 20% chance of trigger
Creatures explode after being defeated.
Level 1: Deals 20% of enemy's health as damage
Level 2: Deals 40% of enemy's health as damage
Level 3: Deals 60% of enemy's health as damage
Has a 20% chance of creating a circular area that heals all the allies there.
Level 1: 25 health regeneration
Level 2: 38 health regeneration
Level 3: 50 health regeneration
This effect attracts nearby creatures to the weapon's impact point.
Level 1: 1.0 second duration
Level 2: 1.5 second duration
Level 3: 2.0 second duration
List of enchantments - Ranged weapon
Normal enchantments
Increases the attack speed of each consecutive attack. Resets a second after the attack.
Level 1: 8% increase per shot
Level 2: 10% increase per shot
Level 3: 12% increase per shot
The projectile grows while in the air, causing additional damage to distant targets.
Level 1: 25% max damage
Level 2: 50% max damage
Level 3: 75% max damage
Gives a little more health for each soul absorbed.
Level 1: 1% health gained
Level 2: 2% health gained
Level 3: 3% health gained
Increase your attack speed.
Level 1: +10% attack speed
Level 2: + 15% attack speed
Level 3: + 20% attack speed
Chance to recover an arrow immediately after shooting.
Level 1: 16% chance to trigger
Level 2: 32% chance to trigger
Level 3: 48% chance to trigger
Projectiles deal more damage to enchanted enemies.
Level 1: +50% bonus damage
Level 2: +75% bonus damage
Level 3: +100% bonus damage
Arrows shot sometimes get the piercing effect, allowing them to fly through multiple creatures.
Level 1: every 3 arrows
Level 2: every 2 arrows
Level 3: every arrows
Increases the damage power of arrows.
Level 1: + 10% damage
Level 2: + 21% damage
Level 3: + 33% damage
Hitting an enemy is likely to make them enraged, which can make them hostile to everyone.
Level 1: 20% chance to trigger
Level 2: 30% chance to trigger
Level 3: 40% chance to trigger
Boosts arrow pushback.
Level 1: +200% pushback
Level 2: +300% pushback
Level 3: +400% pushback
Small chance for the arrows to ricochet against the creatures.
Level 1: 20% chance to trigger
Level 2: 40% chance to trigger
Level 3: 60% chance to trigger
Charged shots deal more damage and have more pushback.
Level 1: +20% increased damage
Level 2: + 30% increased damage
Level 3: + 40% increased damage
Some projectiles contain a timed explosive charge, which detonates one second after impact and inflicts 100% damage to nearby creatures.
Level 1: every 5 shots
Level 2: every 4 shots
Level 3: every 3 shots
The shot triggers a second shot at a nearby enemy. This second shot does less damage.
Level 1: 10% damage per shot
Level 2: 17% damage per shot
Level 3: 24% damage per shot
Powerful enchantments
This effect attracts nearby creatures to the weapon point of impact.
Level 1: 1 second duration
Level 2: 1.5 second duration
Level 3: 2 seconds duration
Steal a small portion of a creature's movement speed to grant it to you for 4 seconds.
Level 1: 17% stolen movement speed
Level 2: 33% stolen movement speed
Level 3: 50% stolen movement speed
Original content by Camille "Milkameluna" Chabroud.
Minecraft Dungeons, Mojang's Dungeon Crawler, is finally out! Check out our guide to start the adventure and understand all the subtle mechanics of the game.