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Minecraft Dungeons: List of all enchantments available

Minecraft Dungeons: List of all enchantments available

Check out our list of all the enchantments available in Minecraft Dungeons to enchant your armor and your weapons.

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In Minecraft Dungeons, you can enchant your equipment to make it more powerful and benefit from special effects. You will find below the list of enchantments available in the game and sorted by type of equipment: Armor, Ranged weapons and Melee weapons.

Note that the enchantments available on the pieces of equipment are random. So, to get the enchantment you want on a piece, you will have to be patient until you find the right one.

Each enchantment can be improved up to Level 3 .

In addition, when you finish the default story mode, you'll unlock Adventure Mode and the possibility of encountering so-called Powerful enchantments.

Please note that this list is not exhaustive at this time. Don't hesitate to comment if there is an enchantment missing.

List of enchantments - Armor

Common enchantments

Swiftfooted

Rolling makes you move faster for three seconds.

Level 1: + 30% movement speed

Level 2: + 40% movement speed

Level 3: + 50% movement speed

Potion Barrier

When using a healing potion, you deal -90% damage for a duration.

Level 1: 5 seconds duration

Level 2: 7 seconds duration

Level 3: 9 seconds duration

Snowball

Throws a snowball at a nearby enemy, briefly stunning it.

Level 1: Triggers every 5 seconds

Level 2: Triggers every 3 seconds

Level 3: Triggers every seconds

Surprise Gift

When you use a healing potion, you sometimes create random consumables.

Level 1: 50% chance to trigger

Level 2: 100% chance to trigger

Level 3: 150% chance to trigger

Burning

Every 0.5 seconds, inflicts damage to all enemies in melee range.

Level 1: 2 damage

Level 2: 4 damage

Level 3: 6 damage

Cowardice

When your health bar is full, your ranged and melee damage is increased.

Level 1: + 20% increased ranged and melee damage

Level 2: + 30% increased ranged and melee damage

Level 3: + 40% increased ranged and melee damage

Deflect

Gives a small chance to deflect projectiles.

Level 1: 20% chance to trigger

Level 2: 40% chance to trigger

Level 3: 60% chance to trigger

Electrified

Rolling zaps nearby enemies with lightning bolts, dealing damage

Level 1: deals 25 damage

Level 2: deals 50 damage

Level 3: deals 75 damage

Thorns

Whenever you take damage, you deal damage back to the attacker.

Level 1: 100% damage dealt

Level 2: 150% damage dealt

Level 3: 200% damage dealt

Explorer

Each hundred blocks explored on the map allows you to regain a little health.

Level 1: 0.3% health regained

Level 2: 0.7% health regained

Level 3: 1.0% health regained

Frenzied

While you are at less than half health your attack speed is increased.

Level 1: + 10% melee and ranged attack speed increase

Level 2: + 20% melee and ranged attack speed increase

Level 3: + 30% melee and ranged attack speed increase

Cool Down

Reduces the cooldown time between uses of your artifacts.

Level 1: -10% reduced cooldown

Level 2: -19% reduced cooldown

Level 3: -27% reduced cooldown

Recycler

Being hit by damage-causing projectiles will sometimes create a small quiver of arrows.

Level 1: every 30 projectiles

Level 2: every 20 projectiles

Level 3: every 10 projectiles

Food Reserves

When you use a healing potion, you also create random food items.

Level 1: 1 item created

Level 2: 2 items created

Level 3: 3 items created

Fire Trail

Rolling creates a trail of fire behind you, which deals damage to mobs for four second

Level 1: 7 dps

Level 2: 14 dps

Level 3: 21 dps

Health Synergy

You recover some health by activating an artifact.

Level 1: 3% health regained

Level 2: 4% health regained

Level 3: 5% health regained

Speed synergy

You gain + 20% movement speed for a short time by activating an artifact.

Level 1: 1 seconds duration

Level 2: 2 seconds duration

Level 3: 3 seconds duration

Soul speed

When you collect a soul, you gain 1% stacking speed boost for a short time.

Level 1: 2 seconds duration

Level 2: 3 seconds duration

Level 3: 4 seconds duration

Powerful enchantments

Final Shout

When your health drops below 25%, all of your artifacts are activated (regardless of cooldowns).

Level 1: up to every 12 seconds

Level 2: up to every 10 second

Level 3: up to every 8 second

Chilling

Emits a blast every two seconds, which reduces the attack and movement speed of nearby enemies for one second.

Level 1: -20% reduced speed

Level 2: -40% reduced speed

Level 3: -60% reduced speed

Protection

Reduces damage taken.

Level 1: -6% damage taken

Level 2: -11% damage taken

Level 3: -15% damage taken

Gravity Pulse

A blast will occur every five seconds and draw near enemies to you.

Level 1: 100% range

Level 2: 150% range

Level 3: 200% range

List of enchantments - Melee weapons

Normal enchantments

Weakening

Attacks decrease the damage of all nearby enemies for five seconds.

Level 1: damage reduced by -20%

Level 2: damage reduced by -30%

Level 3: damage reduced by -40%

Fire Aspect

Sets creatures on fire for three seconds, inflicting damage over time.

Level 1: 5 damage per second

Level 2: 6 damage per second

Level 3: 7 damage per second

Looting

Increases the chance that creatures will drop consumables.

Level 1: + 100% increased chance

Level 2: + 200% increased chance

Level 3: + 300% increased chance

Chains

Has a 30% chance to chain a group of creatures and keep them linked for a short time.

Level 1: 1 second duration

Level 2: 2 second duration

Level 3: 3 second duration

Echo

Some of your attacks are quickly followed by others.

Level 1: 5 second cooldown

Level 2: 4 second cooldown

Level 3: 3 second cooldown

Stunning

Chance to temporarily stun enemies.

Level 1: 5% chance to trigger

Level 2: 10% chance to trigger

Level 3: 15% chance to trigger

Smiting

Increases damage against the undead.

Level 1: + 20% increased damage

Level 2: + 30% increased damage

Level 3: + 40% increased damage

Rampaging

After defeating a creature, has a 10% chance to increase your attack speed by + 50% for a short time.

Level 1: 5 seconds duration

Level 2: 10 seconds duration

Level 3: 15 seconds duration

Freezing

Applies a three-second slowing effect on mobs that are hit.

Level 1: -20% reduced speed

Level 2: -30% reduced speed

Level 3: -40% reduced speed

Committed

Increases the damage done to already injured enemies.

Level 1: 0-50% bonus damage

Level 2: 0-75% bonus damage

Level 3: 0-100% bonus damage

Poison Cloud

Has a 30% chance to trigger a cloud of poison that deals damage to enemies in an area for three seconds.

Level 1: 2 damage per second

Level 2: 4 damage per second

Level 3: 6 damage per second

Prospector

Find more emeralds on enemies killed.

Level 1: + 100% increased chance

Level 2: + 200% increased chance

Level 3: + 300% increased chance

Enigma Resonator

Gives a chance to deal triple damage based on the number of souls you have.

Level 1: between 0 and 15% chance to trigger

Level 2: between 0 and 20% chance to trigger

Level 3: between 0 and 25% chance to trigger

Soul Siphon

When hitting an enemy, gives you a 10% chance of receiving additional souls.

Level 1: 3 souls

Level 2: 6 souls

Level 3: 9 souls

Thundering

Has a 30% chance to trigger a lightning bolt that deals damage to nearby enemies.

Level 1: deals 3 damage

Level 2: deals 5 damage

Level 3: deals 8 damage

Sharpness

Makes your weapon sharper causing it to deal more damage.

Level 1: + 10% increased damage

Level 2: + 21% increased damage

Level 3: + 33% increased damage

Leeching

Defeating a creature heals you for a small portion of its maximum life.

Level 1: 4% of mob max health

Level 2: 6% of mob max health

Level 3: 8% of mob max health

Powerful enchantments

Critical Hit

Gives you a chance to inflict critical hits with triple damage.

Level 1: 10% chance of trigger

Level 2: 15% chance of trigger

Level 3: 20% chance of trigger

Exploding

Creatures explode after being defeated.

Level 1: Deals 20% of enemy's health as damage

Level 2: Deals 40% of enemy's health as damage

Level 3: Deals 60% of enemy's health as damage

Radiance Shot

Has a 20% chance of creating a circular area that heals all the allies there.

Level 1: 25 health regeneration

Level 2: 38 health regeneration

Level 3: 50 health regeneration

Gravity

This effect attracts nearby creatures to the weapon's impact point.

Level 1: 1.0 second duration

Level 2: 1.5 second duration

Level 3: 2.0 second duration

Shockwave

The last attack of a combo generates a shockwave inflicting damage on enemies.

Level 1: 31 damage

Level 2: 46 damage

Level 3: 62 damage

Swirling

The last attack in a combo is a whirlwind that deals damage to nearby enemies.

Level 1: 66 damage

Level 2: 99 damage

Level 3: 132 damage

List of enchantments - Ranged weapon

Normal enchantments

Accelerate

Increases the attack speed of each consecutive attack. Resets a second after the attack.

Level 1: 8% increase per shot

Level 2: 10% increase per shot

Level 3: 12% increase per shot

Growing

The projectile grows while in the air, causing additional damage to distant targets.

Level 1: 25% max damage

Level 2: 50% max damage

Level 3: 75% max damage

Anima Conduit

Gives a little more health for each soul absorbed.

Level 1: 1% health gained

Level 2: 2% health gained

Level 3: 3% health gained

Rapid Fire

Increase your attack speed.

Level 1: +10% attack speed

Level 2: + 15% attack speed

Level 3: + 20% attack speed

Infinity

Chance to recover an arrow immediately after shooting.

Level 1: 16% chance to trigger

Level 2: 32% chance to trigger

Level 3: 48% chance to trigger

Unchanting

Projectiles deal more damage to enchanted enemies.

Level 1: +50% bonus damage

Level 2: +75% bonus damage

Level 3: +100% bonus damage

Piercing

Arrows shot sometimes get the piercing effect, allowing them to fly through multiple creatures.

Level 1: every 3 arrows

Level 2: every 2 arrows

Level 3: every arrows

Power

Increases the damage power of arrows.

Level 1: + 10% damage

Level 2: + 21% damage

Level 3: + 33% damage

Wild Rage

Hitting an enemy is likely to make them enraged, which can make them hostile to everyone.

Level 1: 20% chance to trigger

Level 2: 30% chance to trigger

Level 3: 40% chance to trigger

Punch

Boosts arrow pushback.

Level 1: +200% pushback

Level 2: +300% pushback

Level 3: +400% pushback

Ricochet

Small chance for the arrows to ricochet against the creatures.

Level 1: 20% chance to trigger

Level 2: 40% chance to trigger

Level 3: 60% chance to trigger

Supercharge

Charged shots deal more damage and have more pushback.

Level 1: +20% increased damage

Level 2: + 30% increased damage

Level 3: + 40% increased damage

Fuse Shot

Some projectiles contain a timed explosive charge, which detonates one second after impact and inflicts 100% damage to nearby creatures.

Level 1: every 5 shots

Level 2: every 4 shots

Level 3: every 3 shots

Bonus shot

The shot triggers a second shot at a nearby enemy. This second shot does less damage.

Level 1: 10% damage per shot

Level 2: 17% damage per shot

Level 3: 24% damage per shot

Flaming shot

Has a 20% chance of creating a circular area that heals all the allies there.

Level 1: 6% health regeneration

Level 2: 9% health regeneration

Level 3: 12% regeneration

Multishot

Grants a chance to shoot 5 arrows at once.

Level 1: 20% chance to trigger

Level 2: 30% chance to trigger

Level 3: 40% chance to trigger

Powerful enchantments

Gravity

This effect attracts nearby creatures to the weapon point of impact.

Level 1: 1 second duration

Level 2: 1.5 second duration

Level 3: 2 seconds duration

Tempo Theft

Steal a small portion of a creature's movement speed to grant it to you for 4 seconds.

Level 1: 17% stolen movement speed

Level 2: 33% stolen movement speed

Level 3: 50% stolen movement speed

Chain Reaction

Has a chance to fire 5 arrows in all directions upon impact.

Level 1: 10% chance to trigger

Level 2: 20% chance to trigger

Level 3: 30% chance to trigger

Radiance Shot

Has a 20% chance to spawn a circular area that heals all allies within it.

Level 1: +7 health

Level 2: +11 health

Level 3: +14 health

Original content by Camille "Milkameluna" Chabroud.

Minecraft Dungeons: Beginner's Guide

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Laure Laborde
Laure Laborde

Freelance Writer and Editor for Millenium FR & US - Indie lover and horror enthusiast.

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