Elden Ring always manages to surprise us with its many detours, it is possible to reach many seemingly blocked areas, exploring enough. The annex dungeon of the galleries located north of Liurnia is an excellent example. It allows you to reach the following regions and the outskirts of the capital without getting tired of finding the two halves of the Medallion of Dectus.
Location of Makar the Magma Wyrm
Follow the riverbed north of the great lake of Liurnia. After the poison-spitting monsters are wooden structures with stairs that lead to the dungeon. It is even naturally indicated on the map, with a black circle bordered in orange, like all the mines in the game. All you have to do is progress inside, watch out for the harpies, they are tricky.
Preparations
- Fire resistance can help with this fight, although it's not strictly necessary. Avoid skills and weapons that also inflict Fire damage, prefer Frost damage, a good Freeze will calm this boss. He is also quite vulnerable to physical damage.
- As often, ranged spirit summons have a better chance of surviving, especially with magma everywhere.
- You can craft and use consumables that increase Fire resistance.
- It's pretty rare, but you can summon a golden NPC to help you with this fight, Tragoth the Horned. It's a real tank on legs that will make the fight much easier. Even if you don't plan to use it, you should summon it in order to get its emote. You can send it back to its mode afterwards.
If you have completed the first step of Rya's quest, and bought at least one shrimp from the Thug, he can also lend you a hand in this fight. You can therefore have 2 AI as reinforcements to make your life easier.
Phase 1: Lying down
- Makar will start by rushing at you and then going around the room, vomiting magma everywhere. Try not to get in its path. As you will discover, the No. 1 danger on this fight is magma, a puddle can kill you in seconds if you step in it.
- From a distance, the fight is not particularly difficult, you can aim for the body to be sure to hit, but aiming for the head is better in terms of damage, and to have a chance of landing a critical hit.
- In melee, this fight is quite painful, because of the lava and the erratic movements of the boss, it is better to attack the hind legs and the tail. As long as the boss doesn't turn around, you just have to be wary of the occasional tail swipe.
Stage 2: Standing
- Once Makar's health is around 50%, he will stand up on his hind legs and make much more active use of his huge sword. Dodging it isn't particularly difficult, but it does take some practice, and more importantly, it hurts a lot. Once again, try to stay behind him, at the level of the hind legs in order to attack without too many risks in melee.
- From a distance, the fight becomes much more risky, be sure to stay away from the boss.
- During both phases, but especially the first, it is possible to use the terrain to your advantage to block or slow down the magma dragon. The large stone pillar in the middle of the room is perfect for this.
This guide has been translated from MGG France by bxakid and was originally written by Raiden Robin.