Tower of Fantasy is available since August 11, 2022 and this new gacha game lets you experience a futuristic open-world adventure with an MMORPG aspect. Your goal is therefore not only to explore the different regions, to complete quests but also to summon characters and improve them. On ToF, the summoning system is a bit special and allows you to actually obtain weapons with various rarity levels: N - R - SR - SRR. Attached to these weapons are characters called Simulacrums only for SR and SSR rarities. Today, we are particularly interested in Echo and his weapon Lightning Halberd.
Echo: Presentation of the SR and banner
Echo is part of the game's permanent banner (obtainable with Gold Nuclei - you get a guaranteed SR every 10 summons) but you also have a low chance of getting it on the very first temporary banner in the game (Nemesis) , which lasts from August 11, 2022 (game launch) to August 31, 2022, as well as on the purple banner.
- Gender : Female
- Height : 162cm
- Birthday Date : August 14 (Leo)
- Japanese voice : Rumi Okubo (Mobius in Honkai Impact 3rd)
- English voice : Jeannie Tirado (Byleth in Fire Emble Three Houses)
Echo skin
Unlike 5-Star Simulacrums (SSRs), SRs only have one skin and cannot unlock another one based on Awakening progression.
Favorite gifts to give him
Each SSR and SR character in Tower of Fantasy has an Awakening Level that can be improved by completing the story quest and also by giving them gifts.
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Echo loves Everyday Items, Limited and Games
The best gifts to give him:
Echo Awakening Attributes
- 1,200 Awakening Points: Integrity - When teamed with Echo, allies within 10 yards of Echo gain 4% increased damage (except Echo).
- 4,000 Awakening Points: Determination - When teamed with Echo, allies within 10 yards of Echo gain 6% increased damage (except Echo).
Lightning Halberd: Echo's SR Weapon Overview
Information and how to get it?
- Resonance (role): DPS
- Element: Lightning
- Fracture: 11.00
- Refill: 7.00
- Base Attack: 11
- HP: 753
- Resistance: 3
Effects of the Thundering Halberd weapon
- Lightning : When weapon is fully charged, next attack Paralyzes targets for 1 second and Electrifies them for 6 seconds, removing all buffs and dealing damage equal to 106.00% ATK. Targets can no longer receive buffs for the next 6 seconds.
How is Echo/Lightning Halberd played and with whom/what weapon?
Despite being just an SR, Echo is a solid shield-breaking unit, with the third-best fracture stat currently in the game, so she has nothing to envy a King for example, especially if you get doubloons to max out his stars (which will be much harder to do on an SSR).
- Her strong points : given that she's the very first character you'll get in the game, mastering Echo isn't such a bad idea since she does damage, can paralyze enemies and especially break shields (something essential in the adventure). To complete your team, you can take advantage of Nemesis' Lightning elemental resonance and bring even more damage (especially aerial) with Samir. In multiplayer, your allies will even get a damage buff if you increase his Awakening.
Progression: how to improve Lightning Halberd?
The 6 star levels
Each SR and SSR weapon can progress up to a 6-star level. Initially, your weapon will be at 0 stars and you will therefore have to improve it 6 times to reach the maximum level, but this means that you will have to obtain the same weapon 7 times to improve it.
- 1★: Increases Fracture by 15%. After breaking the target's shield, boosts ATK of all teammates by 15% for 30 seconds. This action cannot be stacked.
- 2★: Increase base HP growth of current weapon by 10%.
- 3★: After hitting a target with Moon Chaser, reduce its ATK by 5% and increase the user's ATK by 5% for 15 seconds (the effect can be stacked up to 3 times by hitting multiple targets ). The effect is doubled for serious targets.
- 4★: Increases base ATK growth of current weapon by 20%.
- 5★: Doubles the stun duration of dodge skills.
- 6★: The blast deals more damage as it moves, up to 100% more damage.
The necessary upgrade materials
In addition to improving the stars of your weapon, you can also strengthen it and increase it up to 4 times. Be careful, this costs materials but also Gold and sometimes requires having the right level of adventure. For Lightning Halberd, you will need the following materials:
All SR Weapon Skills Lightning Halberd
Normal
- Breakthrough : While on the ground, use the weapon to attack 5 times in a row.
- Jump Kick : While airborne, use normal attack to attack 4 times in a row.
- Crushing Strike : Press and hold normal attack while airborne (or tap when a target is selected), or press normal attack when climbing, jumping back, or using the Jetpack to trigger Crushing Strike . While falling, deals damage equal to 8% ATK + 1 with each hit. On landing, deals damage equal to 48.5% ATK + 3 and knocks the target down. The higher the slot when triggered, the greater the damage dealt, up to 600% ATK.
- Spear Flurry : After the third normal attack, hold down the normal attack button to trigger Spear Flurry. Hit the target and knock them into the air, dealing damage equal to 49.2% ATK + 3. Tap again to continue attacking the target in the air, dealing up to 98% of ATK +5 single target damage.
- Sneak Attack : Thrust the spear forward, dealing damage equal to 570% ATK + 30.
Dodge
- Flying Kick : Use a normal attack during the short perfect dodge window (hit an arrow key before dodging) to trigger Flying Kick. When the target is hit, deals damage equal to 72% ATK + 4, knocks the target down significantly, and stuns them for 1 second (non-wandering targets) or 0.5 seconds (wandering targets).
- Lunging Smash: Use the normal attack for the short time after dodging to trigger Lunging Smash. Strike the ground with the long spear, dealing damage equal to 52.8% ATK + 3 and knocking targets up in the air.
- Dodge : Dodge just before being hit to trigger a Fantasy, which reduces the speed of enemies in a given area. You are immune to stuns for 0.5 seconds while dodging.
Lightning Halberd Special Skill
- Moonhunter : Launches the target into the air and sends it flying, dealing damage equal to 127.5% + 7 ATK. 25 second cooldown.
Discharge (ultimate)
- Thunderclap : When a weapon is fully charged or triggers a Fantasy, switching from another weapon to this weapon removes all debuffs from the wearer, who leaps into the air and launches a lightning spear that causes an area blast and deals 296.7% x ATK + 16 damage in addition to paralyzing the target for 1 second.
Recommended matrices
There are only 4 die slots to put on your weapon. A bit like artifacts, the matrices work in sets: the more pieces of the same set you put, the more the set in question grants bonuses. For Lightning Halberd, it is recommended to put a King 2-piece set + a Shiro 2-piece set in order to further increase its Shield Break.