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God of War Ragnarok: How to beat the flying dragon in Vanaheim?

God of War Ragnarok: How to beat the flying dragon in Vanaheim?

The time has come for Kratos to become a dragon slayer in Vanaheim to forge God of War scale armor. Here's a written strategy guide with tips and tricks for defeating him on maximum difficulty, as well as a video of the fight in this mode.

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Now is the time to get serious about the high-level option zone in God of War Ragnarok, with its many dragons. Killing the first one is particularly important, since it will ruin your life in the entire first area with its breaths. As in addition, it blocks your ally in the tower, there is no reason to spare this winged lizard.

Tip : When he harasses you in a combat zone against other enemies, run away, so that he leaves on his own. You can come back then.

What equipment to use?

The dragon is much more susceptible to Frost than to Fire, the Ax is recommended in terms of raw damage and runic attacks. The Draupnir Spear will also be of great help against this flying target. Chains of Chaos remain usable without issues.

We recommend at least the following two enchantments in your Yggdrasil amulet:

  • Increased dodge distance: Absolutely vital for getting out of areas of effect quickly. In this case, to avoid ending up burned alive.
  • 25% resistance to all ailments: This often makes the difference between a special effect triggering on Kratos or not. Concretely, this will prevent you from being ignited by a single breath.

    Pay attention to the Dragon's life bar when entering the area, if it is red with a skull and crossbones, it is too high level. Try to improve your equipment at the blacksmith.

List of attacks and how to counter them

Be aware that all flying dragons in the game behave the same way. Once you learn how to counter the first one's abilities, the others should quickly fall to you. That makes it a good reason to learn how to kill these bosses properly. Overall, they are relatively simple enemies, as long as you know how to move around in order to dodge their fearsome blasts.

As with the ground dragons, it's probably a good idea not to hang around in melee with the flying dragons. Performing a combo then backing up will help you react to his attacks, as well as dodge them much more easily for those that can't be parried.

Charge (red attack) : The main ranged and ground attack. She's easy to see coming and dodge sideways as the dragon passes. Then turn around to attack. The dragon can use this ability multiple times in a row when its life is low.

Rage (yellow attack) : Used both at mid-range and in melee, this attack is very easy to parry when you don't have your head buried in the dragon's textures. The Crimson Terror will use this ability much more often towards the end of its health bar.

Rant (normal attack) : Ironically, this is perhaps the attack that killed us most often after the breaths, since we tend to let our guard down when there is no circle of 'alert. Rants are also harder to identify compared to a weapon attack as well. When the dragon opens its mouth, and there is no circle, it is necessary to block a moment, since 3 attacks arrive. You can attempt a parry, but if you miss your shot, and then let your guard down, you're going to bite.

Flame Sweep (red attack) : The dragon's primary red melee attack. She is recognizable by the fact that he turns his head to the left when the red circle appears. This ability is avoided by backing up or dodging backwards . Dodging laterally is just going to make you run into fire in general, since it covers a very wide angle.

Breath of Flames (red attack) : There is a breath variant that the dragon uses less often, and therefore tends to take by surprise. Instead of spitting in front of its feet, the dragon blasts from a distance, so dodging backwards is useless. The solution is to identify the attack and differentiate it in advance. In this case, instead of turning his head, he raises it and straightens up before breathing out. You can then dodge sideways and then melee attack while he blows into the void.

Takeoff and dive attack (red attack) : The dragon takes flight, turns in the skies and then rushes at you, spitting fire. It's not very dangerous when you expect it, we advise you to counter it by sending it a charged spear (L2 + R1 maintained). Theoretically, a thrown Ax can also do the trick, but there is a subtlety. Your objective is to hit the dragon as soon as possible when it rushes at you, since it will crash right in front of you, allowing you to attack it immediately. Whereas if you wait too long, it will crash far behind you.

Grip of talons (yellow attack) : The dragon adds this attack to its repertoire around 33% of life. She tends to take her by surprise, since the beginning of the animation resembles flight, which encourages her to let her guard down. While in reality, it will fall on you immediately and inflict heavy damage on you. You can tell the difference with the yellow circle. You can try to parry it, even if blocking is enough in this case, the guard break is not annoying given the slowness of the animation that follows. You can also dodge. Either way, get into the habit of blocking or dodging when the dragon leaves the ground.

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