The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn’t solve.
“Death from above!”
Corki's basic attacks are permanently modified to deal 20% physical damage and 80% magic damage.
After 8 minutes, Corki can return to base to pick up The Package, gaining extreme out-of-combat Movement Speed (150% while in base, 40% outside) and can cast Special Delivery for 60 seconds. A new package appears 4 minutes after the last was used.
Cost: 60 / 70 / 80 / 90 / 100
Corki launches a bomb at a target 250-radius area, granting sight of the location as it travels and for 6 seconds afterward. Enemies within the area take 75 / 115 / 155 / 195 / 235 (+50% of ability power) (+0.5 per bonus attack damage) magic damage and Corki gains sight of them for 6 seconds.
Mana cost: 100
Cooldown: 20 / 19 / 18 / 17 / 16
Corki surges to target location creating a trail of destruction that deals 60 / 90 / 120 / 150 / 180 (+40% of ability power) magic damage per half second for 2.5 seconds to enemies in the fire left along his path. This ability is temporarily replaced with Special Delivery when Corki acquires The Package.
Special Delivery: Travels further and drops bombs along the path that knock aside enemies and leave a burning trail in the area for 5 seconds. Enemies in the trail are slowed by 90% and burn for magic damage equal to 30-100 at levels 1-18 (+0.5 bonus AD) (+0.06 Ability Power).
Mana cost: 50
Corki's gatling gun fires at all targets in front of him every quarter second for 4 seconds, dealing a total of 120 / 170 / 220 / 270 / 320 (160% bonus AD) damage, split between magical and physical damage, and shredding up to 8 / 11 / 14 / 17 / 20 armor and magic resistance after 8 ticks. At max shred, further ticks against the same target refresh the shred duration.
Mana cost: 20
Corki fires a missile towards his targeted location that will collide with the first enemy it hits. Each missile deals 90 / 125 / 160 (+0.14 / 0.45 / 0.75 per attack damage) (+20% of ability power) magic damage in an area.
Corki stores one missile every 12 / 11 / 10 seconds up to 7 missiles at any given time. Every 3rd missile will be a Big One, dealing 180 / 230 / 280 (+0.3 / 0.90 / 1.5 per attack damage) (+40% of ability power) in a larger radius than a normal missile. After dying, Corki will respawn with 4 missiles.