In Noxus, warriors known as reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, not to mention the spray of blood from each of his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more.
" 'The best' is wherever I decide to set the bar each day.''
When Draven catches a Spinning Axe, or kills a minion or monster, he gains one stack of Adoration. If he kills 6 minions in a row without dropping a Spinning Axe, Draven gains 2 additional stacks of Adoration. When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains 25 gold, plus 2 gold per stack consumed. Draven loses 75% of his Adoration stacks upon death.
Mana cost: 45
Cooldown: 12 / 11 / 10 / 9 / 8
Draven's next attack will deal an extra 35 / 40 / 45 / 50 / 55 (+ 65 / 75 / 85 / 95 / 105% bonus attack damage) as bonus damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Mana cost: 40 / 35 / 30 / 25 / 20
Draven gains 50 / 55 / 60 / 65 / 70% increased Movement Speed for 1.5 seconds and 20 / 25 / 30 / 35 / 40% Attack Speed for 3 seconds. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Mana cost: 70
Cooldown: 18 / 17 / 16 / 15 / 14
Draven throws his axes and deals 75 / 110 / 145 / 180 / 215 (+0.5 per bonus attack damage) physical damage by throwing his axes. Enemies hit are knocked aside and slowed by 20 / 25 / 30 / 35 / 40% for 2 seconds.
Mana cost: 100
Cooldown: 120 / 100/ 80
Draven hurls two massive axes dealing 175 / 275 / 375 (+1.1/1.3/1.5 per bonus attack damage) physical damage to each unit struck. Deals 8% less damage per unit hit, down to a minimum of 40%. This resets when Whirling Death changes direction. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion, or upon reactivation, or upon reaching the boundaries of the map.