Introduction
Adashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn’t too far behind. Or ahead. Probably everywhere.
“If I don’t know the rules, then how can I be breaking them?”
Abilities
Passive: Rising Spell Force
Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, stacking up to 5 times.
Mystic Shot (Q)
Range: 1100
Cooldown: 5.5 / 5.25 / 5 / 4.75 / 4.5
Mana Cost: 28 / 31 / 34 / 37 / 40
Ezreal fires a bolt of energy that deals 20 / 45 / 70 / 95 / 120 (+1.1 per attack damage) (+15% of ability power) physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1.5 seconds.
Essence Flux (W)
Range: 1150
Cooldown: 12
Mana Cost: 50
Ezreal fires an orb that sticks to first champion, epic monster, or structure hit for 4 seconds.
Hitting the orb with an ability or basic attack detonates it, dealing 80 / 135 / 190 / 245 / 300 (+ 60% bonus AD) (+ 70 / 75 / 80 / 85 / 90% of ability power) magic damage. Detonating with an ability refunds the cost of that ability plus 60 mana.
Arcane Shift (E)
Range: 475
Cooldown: 28 / 25 / 22 / 19 / 16 seconds
Mana Cost: 90
Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 80 / 130 / 180 / 230 / 280 (+75% of ability power) (+0.5 per bonus attack damage) magic damage. Arcane Shift prioritizes enemies affected by Essence Flux.
Trueshot Barrage (R)
Range: 20000
Cooldown: 120
Mana Cost: 100
Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 (+1.0 per bonus attack damage) (+90% of ability power) magic damage to each enemy unit they pass through. Minions and non-epic monsters take 50% reduced damage.