As unpredictable as he is brutal, the dethroned reaver king Gangplank is feared far and wide. Once, he ruled the port city of Bilgewater, and while his reign is over, there are those who believe this has only made him more dangerous. Gangplank would see Bilgewater bathed in blood once more before letting someone else take it—and now with pistol, cutlass, and barrels of gunpowder, he is determined to reclaim what he has lost.
“I was cutting throats and sinking Noxian war galleys when you were still pissing your britches, boy. You don’t want to take me on.”
Cooldown: 15 sec
Every several seconds, Gangplank's next melee attack ignites the target, dealing 55 (+10 per level) (+1.0 per bonus attack damage) bonus true damage over 2.5 seconds and granting 30% movement speed for 2 seconds.
Destroying a Powder Keg instantly refreshes Trial by Fire.
Mana Cost: 60 / 55 / 50 / 45 / 40
Gangplank shoots an enemy with his pistol, dealing 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage) physical damage. Gangplank gains 3 / 4 / 5 / 6 / 7 extra gold and Silver Serpents (which can be spent to upgrade his ultimate) if Parrrley deals a killing blow.
This ability can critically strike and applies on-hit effects, but doesn't apply Trial By Fire.
Cooldown: 22 / 20 / 18 / 16 / 14
Mana Cost: 80 / 90 / 100 / 110 / 120
Gangplank consumes a large quantity of citrus fruit which removes any crowd control effects on him and heals him for 50 / 75 / 100 / 125 / 150 (+90% of ability power) (+15% of missing Health).
Cooldown: 18 / 16 / 14 / 12 / 10
Passive: Gangplank stores a charge of Powder Keg every few seconds, up to a maximum of 3 stored at once.
Active: Gangplank places a powder keg that can be attacked by himself or his enemies. Lasts 25 seconds or until destroyed.
If Gangplank destroys a keg, it explodes in an AoE blast that slows enemies by 40 / 50 / 60 / 70 / 80 % for 2 seconds and spreads the damage of the attack to all nearby enemies. Other casks within the zone will chain explode. Explosions ignore 40% of their targets' armor, and enemy champions take 80 / 105 / 130 / 155 / 180 bonus physical damage.
If an enemy destroys the cask, it defuses the explosion and grants gold.
Cooldown: 180 / 160 / 140
Mana Cost: 100
Active: Gangplank signals his ship to fire 12 waves of cannonballs upon the target area over 8 seconds in clusters of 3 every 2 seconds, revealing it for the duration. Each wave deals 40 / 70 / 100 (+10% of ability power) magic damage and slows enemies hit by 30% for 0.5 seconds.
Gangplank can purchase upgrades to his ship in the store at the cost of 500 Silver Serpents each, which improve Cannon Barrage:
- Death's Daughter: An initial mega-cannonball lands in the center of the area of effect, dealing a cluster's worth of true damage and slowing enemies within by 60% for 1.5 seconds.
- Raise Morale: Allies within the area gain 30% bonus movement speed, persisting for 2 seconds after leaving it. Gangplank can also benefit from this effect.
- Fire At Will: Fires 6 additional waves with increasing rate of fire over the duration.