Introduction
A proud and noble soldier, Garen fights at the head of the Dauntless Vanguard. He is popular among his fellows, and respected well enough by his enemies—not least as a scion of the prestigious Crownguard family, entrusted with defending Demacia and its ideals. Clad in magic-resistant armor and bearing a mighty broadsword, Garen stands ready to confront mages and sorcerers on the field of battle, in a veritable whirlwind of righteous steel.
“This kingdom, and its people, have given me everything. What kind of man would I be if I gave any less in return?”
Abilities
Passive: Perserverance
Garen regenerates 1.5-10.1% of his maximum health per 5 seconds (depending on level) after not receiving damage for 9 / 4 seconds. This regenerative state will stop for 8 seconds when hit by epic monsters, towers, or champions, or if he is hit by an enemy ability.
Decisive Strike (Q)
Garen removes all slows on him and gains 30% bonus movement speed for 1 / 1.65 / 2.3 / 2.95 / 3.6 seconds. His next melee attack within 4.5 seconds will deal 30 / 60 / 90 / 120 / 150 (+0.5 per attack damage) bonus physical damage and silence his target for 1.5 seconds. This attack can critically strike.
Courage (W)
Cooldown: 23 / 21 / 19 / 17 / 15
Passive: Garen permanently gains 0.25 bonus armor and bonus magic resistance every time he kills an enemy unit, up to a maximum of 30 bonus resistances at 120 unit kills.
At max enemy kills Garen get 10% bonus armor and magic resistance.
Active: Garen reduces incoming damage by 30% for 2 / 2.75 / 3.5 / 4.25 / 5 seconds. Additionally, for the first 0.75 seconds, Garen also gains a shield for 70/95/120/145/170 (+ 0.2 bonus health) and gains 60% Tenacity.
Judgement (E)
Garen rapidly spins his sword around his body 7 (+1 per 20% attack speed) times over 3 seconds, ignoring unit collision and dealing 4 / 8 / 12 / 16 / 20 (+0-8.2 depending on level) (+0.32 / 0.34 / 0.36 / 0.38 / 0.4 per attack damage) physical damage per spin to nearby enemies. This damage is increased by 25% on Garen's nearest enemy. Judgment can critically strike for 33% bonus damage.
Enemy champions hit 6 times have their armor reduced by 25% for 6 seconds (hits after the 6th refresh the duration).
Garen can deactivate Judgement early by activating the ability again after 1 second, which reduces the cooldown by the remaining duration of the spin.
Demacian Justice (R)
Range: 400
Cooldown: 120 / 100 / 80
Garen gains vision of his target for 1 second and brings down Demacian Justice on them after a 0.5 second delay, dealing true damage to them equal to 150 / 300 / 450 plus 20 / 25 / 30% of the target's missing health