Introduction
Gnar is an excitable yordle whose playful antics can erupt into a toddler’s outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang... or an uprooted tree.
“Gnar!”
Abilities
When Gnar reaches 100 Fury, he gains access to an alternate set of abilities. After either 5 seconds have elapsed or he casts an ability, Gnar will transform into Mega Gnar for 15 seconds while his Fury depletes. Once his Fury is exhausted, Gnar will return to normal and cannot gain Fury again for 15 seconds. Gnar's two ability sets share the same cooldowns.
Gnar gains different bonuses based on his current form.
Range: 1100
Cooldown: 20 / 17.5 / 15 / 12.5 / 10
Boomerang Throw: Gnar throws his boomerang forward in a line, dealing 5 / 45 / 85 / 125 / 165 (+1.15 per attack damage) physical damage to all enemies it passes through and also slowing the first enemy hit by 15 / 20 / 25 / 30 / 35% for 2 seconds. Enemies beyond the first take only 50% damage.
Upon reaching maximum range or striking an enemy, the boomerang will slowly come to a stop before travelling back toward Gnar in fixed direction. If Gnar catches his boomerang, Boomerang Throw's cooldown is reduced by 40%.
Boulder Toss: Gnar throws a boulder that stops when it hits an enemy, dealing 5 / 45 / 85 / 125 / 165 (+1.2 per attack damage) physical damage and slowing all enemies hit by 15 / 20 / 25 / 30 / 35%.
If Gnar picks up his boulder, Boulder Toss's cooldown is reduced by 70%.
Cooldown: 7
Hyper: Every 3rd consecutive attack or spell on the same target grants Gnar 30% bonus movement speed that decays over 3 seconds, and deals 10 / 20 / 30 / 40 / 50 (+100% of ability power) (+6 / 8 / 10 / 12 / 14% of the target's maximum health) additional magic damage. This damage is capped at 100 / 150 / 200 / 250 / 300 against minions and monsters.
Gnar gains Hyper's bonus movement speed whenever he returns to Mini Gnar from Mega Gnar.
Wallop: Gnar stands on his back legs before slamming his fists into the ground, dealing 25 / 45 / 65 / 85 / 105 (+1.0 per attack damage) physical damage and stunning enemies in a large area in front of him for 1.25 seconds.
Cooldown: 22 / 19.5 / 17 / 14.5 / 12
Hop: Gnar leaps to a location, gaining 40 / 45 / 50 / 55 / 60% bonus attack speed for 4 seconds.
If Gnar lands on a unit he will bounce off it, traveling further, dealing 50 / 85 / 120 / 155 / 190 (+ 6% of Gnar's maximum health) physical damage and briefly slowing the unit landed on if it was an enemy.
Crunch: Gnar leaps to a location, dealing 80 / 115 / 150 / 185 / 220 (+ 6% of Gnar's maximum health) physical damage to all nearby enemies on landing. Enemies on the center of the impact area are slowed briefly.
Range: 590
Cooldown: 90 / 60 / 30
Passive: Hyper's movement speed bonus is increased.
Active: Gnar knocks all nearby enemies in the specified direction, dealing 200 / 300 / 400 (+100% of ability power) (+0.5 per bonus attack damage) physical damage and slowing them by 60% for 1.25 / 1.5 / 1.75 seconds. Any enemy that hits terrain takes 50% increased damage and are stunned instead of slowed.