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League of Legends Champions - Hecarim

League of Legends Champions

Hecarim

The Shadow of War

Introduction
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Introduction

Introduction

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was undone by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing foes beneath his armored hooves.

“Break their ranks, and ride them down without mercy. Crush the living. Feast on their terror.”

Abilities

Passive: Warpath

Hecarim gains attack damage equal to 15 / 17.5 / 20 / 22.5 / 25 / 27.5 / 30 % of his bonus movement speed. The percentage is increased at level 3, and every 3 levels from there on.

Rampage (Q)

Range: 188

Cooldown: 4

Mana Cost: 28 / 31 / 34 / 37 / 40

Hecarim cleaves nearby enemies dealing 60 / 102 / 144 / 186 / 228 (+0.7 per bonus attack damage) physical damage. This ability deals 60% damage to minions.

If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, increasing the damage of this ability by 5% and reducing its base cooldown by 1 second for a short duration. This effect can stack up to 2 times.

Spirit of Dread (W)

Range: 263

Cooldown: 22 / 21 / 20 / 19 / 18

Mana Cost: 50 / 60 / 70 / 80 / 90

Hecarim deals 20 / 31.25 / 42.5 / 53.75 / 65 (+20% of ability power) magic damage to nearby enemies every second for 4 seconds, up to a maximum of 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage. Hecarim gains health equal to 30% of any damage those enemies suffer. Healing from damage dealt to minions is capped at 90 / 120 / 150 / 180 / 210 health.

Devastating Charge (E)

Cooldown: 20 / 19 / 18 / 17 / 16

Mana Cost: 60

Hecarim ignores unit collision and gains bonus movement speed for 4 seconds, beginning at 25% and increasing to 100% over the course of 3 seconds, with fourth second at maximum value.

His next attack knocks the target 250-450 units back (based on how far he has traveled) and deals a minimum of 45 / 75 / 105 / 135 / 165 (+0.5 per bonus attack damage) and a maximum of 90 / 150 / 210 / 270 / 330 (+1.0 per bonus attack damage) additional physical damage based on the distance he has traveled since activating the ability.

Onslaught of Shadow (R)

Cooldown: 140 / 120 / 100

Mana Cost: 100

Hecarim summons spectral riders and charges forward, dealing 150 / 250 / 350 (+100% of ability power) magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing enemies to flee in terror away from Hecarim for 0.75 - 2 seconds based on the distance Hecarim traveled.

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