League of Legends Champions

Ivern

The Green Father

  • Introduction
Introduction
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Introduction

Introduction

Ivern Bramblefoot, known to many as the Green Father, is a peculiar half man, half tree who roams Runeterra’s forests, cultivating life everywhere he goes. He knows the secrets of the natural world, and holds deep friendships with all things that grow, fly, and scuttle. Ivern wanders the wilderness, imparting strange wisdom to any he meets, enriching the forests, and occasionally entrusting loose-lipped butterflies with his secrets.

“The cleverness of mushrooms always surprises me.”

Abilities

Passive: Friend of the Forest

Ivern cannot attack or damage non-epic monsters. Instead, targeting a jungle camp initiates a 2.5-second channel that, upon completion, places the monsters within a grove. Placing a grove costs 131.63 − 121 (based on level) health and 148.5 − 110.25 (based on level) mana, and cannot be cast if Ivern lacks the resources.

The grove matures over 40-30s (at levels 1-6), 27-15s (at levels 7-11), 11-3s (at levels 12-14), 1s (level 15+). When fully matured, Ivern can interact with the camp again to instantly free the monsters, sending them away while receiving their full gold and experience bounty. Smiting a camp within a grove will instantly free the monsters, regardless of its maturity or the monster's current health.

If the camp's large monster has already been slain, Ivern will free the camp upon completing the channel at no cost. Similarly, the grove will instantly mature if the large monster is slain.

Starting at level 5, freeing the Red Brambleback or Blue Sentinel leaves behind a sapling that can be picked up by an allied champion to gain the camp's buff, consuming it in the process. If at least one allied champion is nearby, Ivern can pick up the sapling to transfer it to the nearest one in range. If an ally kills either monster, they also leave behind a sapling that only Ivern can consume.

Rootcaller (Q)

Range: 1075

Cooldown: 14 / 13 / 12 / 11 / 10

Mana Cost: 60

Ivern throws a vine in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+70% of ability power) magic damage to the first enemy hit and rooting them for 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds.

Ivern and his allies can target enemies rooted by Rootcaller to dash to them, placing themselves at their attack range from the target.

While Daisy! is active, Daisy will rush towards targets affected by Rootcaller and prioritize them.

Burshmaker (W)

Range: 1000

Cooldown: 40 / 36 / 32 / 28 / 24

Mana Cost: 30

Passive: While in brush, Ivern's basic attacks deal 30 / 37.5 / 45 / 52.5 / 60 (+30% of ability power) bonus magic damage. These bonuses persist for 3 seconds after leaving brush.

Active: Ivern grows a patch of brush at the target location, revealing the area within and around it for 3 seconds. Brushmaker spawns more brush if used near terrain or more brush.

Brushmaker uses a stock system and Ivern can keep 3 in reserve.

Triggerseed (E)

Range: 750

Cooldown: 12 / 11 / 10 / 9 / 8

Mana Cost: 70

Ivern gifts a Triggerseed to the target allied champion, himself or Daisy for 2 seconds, shielding them for 80 / 115 / 150 / 185 / 220 (+80% of ability power).

After the 2 seconds, Triggerseed bursts, dealing 70 / 95 / 120 / 145 / 170 (+80% of ability power) magic damage to all nearby enemies and slowing them by 40 / 45 / 50 / 55 / 60 for 2 seconds.

Daisy! (R)

Cooldown: 140 / 130 / 120

Mana Cost: 100

Ivern summons his sentinel friend Daisy, who remains on the field for 60 seconds as a controllable minion. Daisy's attacks on enemy champions apply stacks of Flower Power, resetting whenever Daisy attacks a new target. Versus a target with 2 stacks, Daisy's next attack gains bonus attack range and sends forward a shock wave that damages and knocks up all enemies hit in an line for 1 second. Flower Power cannot happen again for 3 seconds.

Daisy's stats:
HP: 1250 / 2500 / 3750 (+50% of ability power)
Magic Damage: 100 / 125 / 175 (+25% of ability power)
Attack Speed: 0.613 + (30 / 50 / 70%)
Range: 150
Armor: 15 / 40 / 90 (+5% of ability power)
Magic resist: 15 / 40 / 90 (+5% of ability power)
Movement speed: 419 (+25% for the first 5 seconds after spawning)

While Daisy is active, Daisy! can be used to move her to the target location.

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