Introduction
Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn’t taken well to the attention heroism brings. Still, Jayce’s heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.
“Picking a fight with me is the dumbest thing you’ve done today – and that’s saying a lot.”
Abilities
Jayce gains 40 movement speed and ignores unit collision for 1.25 seconds each time Transform is cast.
Range: 600
Cooldown: 16 / 14 / 12 / 10 / 8
Mana Cost: 40
Jayce leaps to an enemy, dealing 55 / 95 / 135 / 175 / 215 / 255 (+1.2 per bonus attack damage) physical damage and slowing enemies by 30 / 35 / 40 / 45 / 50 / 55% for 2 seconds.
Rank 6 cooldown: 6 seconds. Rank 6 cost: 65 mana.
Range: 1050
Cooldown: 8
Mana Cost: 55 / 60 / 65 / 70 / 75
Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path), dealing 55 / 110 / 165 / 220 / 275 / 330 (+1.2 per bonus attack damage) physical damage to all enemies in the area of the explosion. If fired through an Acceleration Gate, Shock Blast's damage, range, speed, and explosion radius are increased by 40%.
Rank 6 cost: 80 mana.
Range: 285
Cooldown: 10
Mana Cost: 40
Passive: Jayce restores 6 / 8 / 10 / 12 / 14 / 16 mana per strike while in Hammer form.
Active: Jayce creates a field of lightning that damages nearby enemies for 25 / 40 / 55 / 70 / 85 / 100 (+25% of ability power) magic damage per second for 4 seconds.
Cooldown: 13 / 11.4 / 9.8 / 8.2 / 6.6
Mana Cost: 40
Jayce gains a burst of energy, increasing his attack speed to the maximum amount for 3 attacks. These attacks deal physical damage equal to 70 / 78 / 86 / 94 / 102 / 110% of his attack damage.
Rank 6 cooldown: 5 seconds.
Range: 240
Cooldown: 20 / 18 / 16 / 14 / 12
Mana Cost: 55
Jayce deals 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of his target's maximum health (+1.0 per bonus attack damage) as magic damage and knocks him back a short distance. Damage to monsters is capped at 200 / 300 / 400 / 500 / 600 / 700 magic damage.
Rank 6 cooldown: 10 seconds. Rank 6 cost: 90 mana.
Range: 650
Cooldown: 16
Mana Cost: 50
Jayce deploys an Acceleration Gate for 4 seconds, which increases the movement speed of allied champions who pass through it by 30 / 35 / 40 / 45 / 50 / 55% for 3 seconds. This movement speed bonus rapidly decreases over its duration. If Shock Blast is fired through the gate, its speed, range, damage, and explosion radius are increased by 40%.
Cooldown: 6
Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist by 10 / 15 / 20 / 25% for 5 seconds.
Cooldown: 6
Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increases Jayce's Armor and Magic Resist by 5 / 15 / 25 / 35. The first attack in this form deals 25 / 65 / 105 / 145 (+0.25 bonus attack damage) additional magic damage.