Introduction
Amanic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom, and gleefully brings her own chaotic brand of pandemonium wherever she goes.
“Volatile explosives are a girl’s best friend!”
Abilities
Whenever an enemy champion, turret, inhibitor or Epic Monsters (that her team kills) dies within 3 seconds of being damaged by Jinx, she gains 175% bonus movement speed which decays over 6 seconds.
Additionally, she gains 15% attack speed and can exceed the attack speed cap for the same duration.
Cooldown: 1
TOGGLE OFF—POW-POW, THE MINIGUN: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times to a maximum of 30 / 55 / 80 / 105 / 130%. The stacks decay one at a time when she stops attacking. If Jinx switches to her Rocket Launcher, she will lose all stacks after her first attack.
TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains 75 / 100 / 125 / 150 / 175 bonus attack range and deals bonus damage equal to 10% AD on her attacks, at the cost of mana per attack. Additionally, her attacks will splash to nearby enemies - dealing full damage to all enemies hit. Jinx loses 25% of her bonus attack speed while using Fishbones.
Range: 1450
Cooldown: 8 / 7 / 6 / 5 / 4
Mana Cost: 50 / 60 / 70 / 80 / 90
Jinx fires a shock blast that deals 10 / 60 / 110 / 160 / 210 (+ 160% AD) physical damage and slows the first enemy hit for 30 / 40 / 50 / 60 / 70%, also granting sight for 2 seconds.
Range: 950
Cooldown: 24 / 20.5 / 17 / 13.5 / 10
Mana Cost: 70
Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing 70 / 120 / 170 / 220 / 270 (+100% of ability power) magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration as well as interrupting any in-progress movement abilities from the champion. Chompers explode automatically after 5 seconds. Enemies can only take damage from one Flame Chomper per cast.
Cooldown: 90 / 75 / 60
Mana Cost: 100
Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing a minumum of 25 / 35 / 45 (+0.15 per bonus attack damage) and a maximum of 300 / 400 / 500 (+1.5 per bonus attack damage) physical damage plus 25 / 30 / 35% of the target's missing health (max 300 damage to minions and monsters). Nearby enemies take 80% damage.
Cooldown: 1
Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times to a maximum of 30 / 55 / 80 / 105 / 130%. The stacks decay one at a time when she stops attacking. If Jinx switches to her Rocket Launcher, she will lose all stacks after her first attack.
Cooldown: 1
Jinx gains 75 / 100 / 125 / 150 / 175 bonus attack range and deals bonus damage equal to 10% AD on her attacks, at the cost of mana per attack. Additionally, her attacks will splash to nearby enemies - dealing full damage to all enemies hit.